Greig Newby has been working in audio for the gaming industry since 2011. He has worked primarily in the Assassin’s Creed universe since ACIII, progressing from sound designer to voice designer and then to music supervisor on the Far Cry brand before becoming Audio Director on Assassin’s Creed Shadows.
He has enjoyed changing roles from project to project and has made a point of seeking new collaborations, both internally and externally, to create new and memorable experiences whenever possible.
Greig Newby has been working in audio for the gaming industry since 2011. He has worked primarily in the Assassin’s Creed universe since ACIII, progressing from sound designer to voice designer and then to music supervisor on the Far Cry brand before becoming Audio Director on Assassin’s Creed Shadows.
He has enjoyed changing roles from project to project and has made a point of seeking new collaborations, both internally and externally, to create new and memorable experiences whenever possible.
Greig Newby has been working in audio for the gaming industry since 2011. He has worked primarily in the Assassin’s Creed universe since ACIII, progressing from sound designer to voice designer and then to music supervisor on the Far Cry brand before becoming Audio Director on Assassin’s Creed Shadows.
He has enjoyed changing roles from project to project and has made a point of seeking new collaborations, both internally and externally, to create new and memorable experiences whenever possible.