Entrant | Composers: Sara Barone + Forest Christenson
Production Companies: Hungry Bull Productions, Detention Films, Moo Studios, Slated, All The Better
Director: Kelsey Taylor
Producer: Adam Lee
Entrant | Composers: Sara Barone + Forest Christenson
Production Companies: Hungry Bull Productions, Detention Films, Moo Studios, Slated, All The Better
Director: Kelsey Taylor
Producer: Adam Lee
Entrant | Composers: Sara Barone + Forest Christenson
Production Companies: Hungry Bull Productions, Detention Films, Moo Studios, Slated, All The Better
Director: Kelsey Taylor
Producer: Adam Lee
Entrant | Composer: Ilan Eshkeri
Music Publishing: Northdog Music Publishing
Production Companies: Words + Pictures / Passion Pictures
Directors: Ian Bonhote, Peter Ettegui
Producers: Robert Ford, Lizzie Gillette, Ian Bonhote
Entrant | Composer: Die Hexen
Production Company: Haus of Hexen
Music Producers: Die Hexen, Ruth Bate
Production Companies: Wildcard, Doubleband Films
Director: Aislinn Clarke
Producers: Patrick O’Neill (Wildcard), Dermot Lavery (Doubleband Films)
Entrant | Composer: Chris Roe
Production Company: Number 9 Films
Director: Marianne Elliott
Producer: Elizabeth Karlsen
Entrant | Composer: Mina Samy
Production Company: Blueprint Productions
Director: Karim El-Shinnawi
Producers: Haitham Dabbour, Karim El-Shinnawi, Mahmoud Metwally, Ahmed Youssef
Entrants | Composers: Diego Baldenweg with Nora Baldenweg + Lionel Baldenweg
Production Companies: Bande à Part Films, Red Lion, Les Fims du Poisson
Director: Lionel Baier
Producers: Agnieszka Ramu, Laetitia Gonzalez, Yaël Fogiel, Vincent Quénault, Jeanne Geiben
Entrant | Music Supervision: SixtyFour Music
Composer: Jess Dannheisser
Music Supervisors: Anne Booty + Joe Rice
Publisher: Northdog Publishing
Production Company: Two Rivers Media
Director: Toby Trackman
Producer: Deborah Lee
Entrant | Music Supervision: SixtyFour Music
Composer: Jess Dannheisser
Music Supervisors: Anne Booty + Joe Rice
Publisher: Northdog Publishing
Production Company: Two Rivers Media
Director: Toby Trackman
Producer: Deborah Lee
Entrant | Music Supervision: SixtyFour Music
Composer: Jess Dannheisser
Music Supervisors: Anne Booty + Joe Rice
Publisher: Northdog Publishing
Production Company: Two Rivers Media
Director: Toby Trackman
Producer: Deborah Lee
Entrant | Composer: Patrick Jonsson
Directors: Orlando von Einsiedel, Jorge Duran, Lali Houghton
Entrant | Composer: Patrick Jonsson
Directors: Orlando von Einsiedel, Jorge Duran, Lali Houghton
Entrant | Composer: Patrick Jonsson
Directors: Orlando von Einsiedel, Jorge Duran, Lali Houghton
‘The Lost Children’ composer, Patrick Jonsson, gives us an insight into his creative process…
“I sought to create a score that could resonate with both the timeless spirit of Colombia’s rich cultural heritage and the contemporary landscape of the film. By fusing modern synths with traditional indigenous instruments from Colombia, I aimed to craft a sonic tapestry that reflects the profound connection between the characters and the land they inhabit.
A significant element in the score is the use of a female voice, symbolising the presence and resilience of the children, particularly Lesley. Her character, burdened with the immense responsibility of caring for the younger children, inspired a delicate motif that recurs, embodying both her strength and vulnerability. The voice serves as a haunting reminder of their struggle as well as a tribute to the indomitable spirit of youth.
By incorporating militaristic sounds alongside the indigenous elements, I tried to highlight the unique collaboration that occurred during the rescue. Underscoring the unity that brought the nation of Colombia together in pursuit of a collective goal, reflecting both the discipline and urgency of the operation and the deep cultural roots that guided it.
The score reflects the dichotomy of the jungle – its overwhelming power and its capacity for nurturing life. This duality is mirrored in the music, where the forceful, unyielding elements of nature are juxtaposed with the fragility and innocence of the children. Through this fusion, the score seeks to capture the essence of their journey, as they navigate a world that is both threatening and awe-inspiring, ultimately finding harmony and release within it.”
‘The Lost Children’ composer, Patrick Jonsson, gives us an insight into his creative process…
“I sought to create a score that could resonate with both the timeless spirit of Colombia’s rich cultural heritage and the contemporary landscape of the film. By fusing modern synths with traditional indigenous instruments from Colombia, I aimed to craft a sonic tapestry that reflects the profound connection between the characters and the land they inhabit.
A significant element in the score is the use of a female voice, symbolising the presence and resilience of the children, particularly Lesley. Her character, burdened with the immense responsibility of caring for the younger children, inspired a delicate motif that recurs, embodying both her strength and vulnerability. The voice serves as a haunting reminder of their struggle as well as a tribute to the indomitable spirit of youth.
By incorporating militaristic sounds alongside the indigenous elements, I tried to highlight the unique collaboration that occurred during the rescue. Underscoring the unity that brought the nation of Colombia together in pursuit of a collective goal, reflecting both the discipline and urgency of the operation and the deep cultural roots that guided it.
The score reflects the dichotomy of the jungle – its overwhelming power and its capacity for nurturing life. This duality is mirrored in the music, where the forceful, unyielding elements of nature are juxtaposed with the fragility and innocence of the children. Through this fusion, the score seeks to capture the essence of their journey, as they navigate a world that is both threatening and awe-inspiring, ultimately finding harmony and release within it.”
Entrant: Bleeding Fingers Music
Composer: Christian Lundberg
Score Producer: Russell Emanuel
Score Supervisor: Marsha Bowe
Director: Claudia Corbisiero
Entrant: Bleeding Fingers Music
Composers: Christian Lundberg + Hans Zimmer
Score Producer: Russell Emanuel
Score Coordinator: Marsha Bowe
Production Companies: Window Seat, Pulse Films
Director: Meredith Danluck
Producers: Meredith Danluck, Casey Engelhardt, Matthew Shattuck, Drake Springer
Entrant | Composer: Anne Nikitin
Director: Pippa Ehrilich
Studio: Netflix
Entrant | Composer: Blair Mowat
Music Producers: Blair Mowat, John Prestage
Studio: Studio Canal
Director: Laurent Bouzereau
Producers: Laurent Bouzereau, Falko Jahn, Markus Keith, Candy Vincent-Smith
Entrant | Composer: Stuart Hancock
Production Company: Filthy Gorgeous Productions
Director: Lee Knight
Producers: James Dean, Scottie Fotre, Max Marlow
Entrant | Composer: Stuart Hancock
Production Company: Filthy Gorgeous Productions
Director: Lee Knight
Producers: James Dean, Scottie Fotre, Max Marlow
Entrant | Composer: Stuart Hancock
Production Company: Filthy Gorgeous Productions
Director: Lee Knight
Producers: James Dean, Scottie Fotre, Max Marlow
Entrant | Composer: Jack McKenzie
Production Companies: WildReach Productions, Global Sustainability Collective
Directors: Roman Willi, Matteo Clarke
Executive Producer: Spencer Ocean
Producers: Roman Willi, Matteo Clarke
Distance to the Moon
Entrant | Composer: Giles Lamb at Curious Dreamers
Directors: Sacha Kyle, Victoria Watson
Producers: Rhona Drummond, Giles Lamb
Entrants | Composers: Charlene Soo + Andreu Diport
Director + Producer: Collin Nelson
Entrant | Composer: Jonny Colgan
Director: Joe Connor
Producer: Ciara Lynch
Entrant | Composer: Alex Fortunato
Director: Christina Wu
Entrant | Composer: Stuart Hancock
Production Company: Slick Films
Directors: Salvatore Scarpa, Max Burgoyne-Moore
Producers: Rachid Sabitri, Charles Meunier
Entrants | Composers: Alexander Temple + Alex Seaver of Mako
Studio: Netflix
Entrants | Composers: Alexander Temple + Alex Seaver of Mako
Studio: Netflix
Entrants | Composers: Alexander Temple + Alex Seaver of Mako
Studio: Netflix
Entrant: TiMi Studio Group
Composers: Haowei Guo, Yuhan Zhang (Leezi), Unisonar, Obadiah Brown-Beach
Music Supervisors: Yuanye Huang, Peiyue Lu, Shuqin Xiao
Director: Xiao Li
Entrant: Bleeding Fingers Music
Composer: Kara Talve
Score Producer: Russell Emanuel
Score Coordinator: Marsha Bowe
Production Company: Gracie Films
Directors: Mike Frank Polcino, Eric Koenig, Matthew Nastuk, Matthew Nastuk
Showrunners: Matt Selman, Al Jean
Entrant | Composer: Stefano Lentini for Coloora
Production Companies: Lucky Red, Rai Fiction
Director: Carmine Elia
Producers: Andrea Occhipinti, Stefano Massenzi, Serena Sostegni, Michele Zatta, Daria Hensemberger, Federica Rossi, Francesca Tura
Entrant | Composer: Nainita Desai at Sounds Appealing
Studio: National Geographic
Director: Serena Davies
Entrant | Composer: Thomas Haines for Brain Audio
Production Companies: Lime Pictures, Jellyfish Pictures, Netflix
Director: Tom Brass
Producers: Angelo Abela, Tim Compton, Barry Quinn, Curtis Jobling
Entrant | Composer: Jessica Dannheisser for Northdog Music Publishing
Production Company: Two Rivers Media
Director: Toby Trackman
Producer: Deborah Lee
Entrant | Composer: Ruth Barrett
Vocals: Eera
Production Company: Tilted Productions for Netflix
Director: Michael Uppendahl
Written + Created by: Kathleen Jordan
Producer: Blake McCormick
Title Design: Plains of Yonder
Entrant | Composer: Ruth Barrett
Vocals: Eera
Production Company: Tilted Productions for Netflix
Director: Michael Uppendahl
Written + Created by: Kathleen Jordan
Producer: Blake McCormick
Title Design: Plains of Yonder
Entrant | Composer: Ruth Barrett
Vocals: Eera
Production Company: Tilted Productions for Netflix
Director: Michael Uppendahl
Written + Created by: Kathleen Jordan
Producer: Blake McCormick
Title Design: Plains of Yonder
Best Original Composition in a Title Sequence was won this year by composer Ruth Barrett for her remarkable work on Netflix’s The Decameron titles. Her music sets an unforgettable tone right from the very first note.
The Decameron is based on the book by Boccaccio, set in 14th Century Italy about a group of nobles fleeing the black death to stay in a lavish villa where all kinds of craziness ensues.
Here, Barrett offers an inside look at her creative process on the project…
“The title track was inspired by these amazing rat-debauchery visuals by Plains of Yonder and the whole vibe of The Decameron, created by Kathleen Jordan, which is hilarious, beautiful, tragic and disturbing all at once.
The title track features Anna Lena Bruland, also known as Eera, singing Ancient Italian in a mad operatic style. I asked Anna to go completely mad in the performance with exaggerated vibrato and feral wailing. I cherry-picked some of the freestyle phrases and played around with the processing to make some odd ball effects. We layered up the vocals to create our own wild operatic chorus, mixed in with some choral samples.
I created the lyrics by adapting texts from Italian lauda (traditional liturgical songs) about getting the most of life’s pleasures before judgment day comes.
I wanted to create a song that built into a euphoric chorus with a pied piper feeling as that seemed to sum up the feeling of the show – the characters in the Decameron are living life to the full and behaving outlandishly because death is around the corner.
The track incorporates themes from the main score with some classical tropes played in an overly emphatic way to bring out the humour.
The track blends traditional medieval instruments – multi tracked recorders, harp, mandolin, with modular synths, percussion and orchestral elements recorded in Air Lyndhurst Hall. The producers wanted the music to feel modern whilst also reflecting the period and having fun with the traditions of the time.”
Dive into the captivating world Ruth Barrett crafted – where history meets wild imagination in every note.
Best Original Composition in a Title Sequence was won this year by composer Ruth Barrett for her remarkable work on Netflix’s The Decameron titles. Her music sets an unforgettable tone right from the very first note.
The Decameron is based on the book by Boccaccio, set in 14th Century Italy about a group of nobles fleeing the black death to stay in a lavish villa where all kinds of craziness ensues.
Here, Barrett offers an inside look at her creative process on the project…
“The title track was inspired by these amazing rat-debauchery visuals by Plains of Yonder and the whole vibe of The Decameron, created by Kathleen Jordan, which is hilarious, beautiful, tragic and disturbing all at once.
The title track features Anna Lena Bruland, also known as Eera, singing Ancient Italian in a mad operatic style. I asked Anna to go completely mad in the performance with exaggerated vibrato and feral wailing. I cherry-picked some of the freestyle phrases and played around with the processing to make some odd ball effects. We layered up the vocals to create our own wild operatic chorus, mixed in with some choral samples.
I created the lyrics by adapting texts from Italian lauda (traditional liturgical songs) about getting the most of life’s pleasures before judgment day comes.
I wanted to create a song that built into a euphoric chorus with a pied piper feeling as that seemed to sum up the feeling of the show – the characters in the Decameron are living life to the full and behaving outlandishly because death is around the corner.
The track incorporates themes from the main score with some classical tropes played in an overly emphatic way to bring out the humour.
The track blends traditional medieval instruments – multi tracked recorders, harp, mandolin, with modular synths, percussion and orchestral elements recorded in Air Lyndhurst Hall. The producers wanted the music to feel modern whilst also reflecting the period and having fun with the traditions of the time.”
Dive into the captivating world Ruth Barrett crafted – where history meets wild imagination in every note.
Entrants | Composers: Daisy Bertenshaw AKA Chinchilla + Isobel Waller Bridge for SATV Music Publishing
Music Producer: Isobel Waller Bridge
Studio: See Saw Films for Sky
Director: Ella Jones
Producer: Zorana Piggott
Entrants | Composer: Michael Rubino
Production Company: Ontocalypse Productions
Director: Jay Christopher King
Producers: Jay Christopher King, Kelly Chase, Jordan Flowers, Jeffrey Kripal, Teddy Jones
Entrant | Composer: Tammy Ari
Broadcaster: PBS
Production Companies: The WNET Group/Thirteen Productions LLC, Wild & Stoked Productions LLC, Coral & Oak Studios
Director: Katie Schuler
Entrant: Carly Paradis (Composer) + Equiknoxx (Lyrics)
Music Producer: Carly Paradis
Production Company: Motive Pictures
Studio: HBO
Directors: Tanya Hamilton, Annetta Laufer, Jean Luc Herbulot
Entrant | Composition: Daisy Coole + Tom Nettleship
Production Company: Gaumont
Director: Claire Tailyour
Entrant | Composer: Gordy Haab for ZeniMax Europe Ltd
Music Producers: Gordy Haab, Pete Ward, Christoffer Larsson
Audio Director: Pete Ward
Game Publisher: Bethesda Softworks
Game Developers: MachineGames
Game Director: Jerk Gustafsson
Entrant | Composer: Gordy Haab for ZeniMax Europe Ltd
Music Producers: Gordy Haab, Pete Ward, Christoffer Larsson
Audio Director: Pete Ward
Game Publisher: Bethesda Softworks
Game Developers: MachineGames
Game Director: Jerk Gustafsson
Entrant | Composer: Gordy Haab for ZeniMax Europe Ltd
Music Producers: Gordy Haab, Pete Ward, Christoffer Larsson
Audio Director: Pete Ward
Game Publisher: Bethesda Softworks
Game Developers: MachineGames
Game Director: Jerk Gustafsson
Gordy Haab struck gold at this year’s awards, taking home both Best Original Composition in a Video Game – Gameplay and Cinematics for his rousing score to Indiana Jones and the Great Circle.
As one of the most iconic parts of the IP, the music of Indiana Jones and the Great Circle honours the beloved style and tone of the movie soundtracks as the foundation for creating a fresh, innovative, and modern score for a new original story in an interactive medium.
Indiana Jones and the Great Circle’s music was produced under the supervision of MachineGames’ Audio Director Pete Ward, and Senior Sound Designer Christoffer Larsson. More than four hours of original score was composed and orchestrated by the Grammy and Ivor Novello-Winning and BAFTA-nominated composer, Gordy Haab, who used his years of experience composing for games and film across multiple styles to create a unique musical experience for the modern Indiana Jones fan.
The game’s soundtrack contains new, original themes for the key characters and narrative elements: for Gina, Indy’s intrepid companion; for Voss, the story’s sinister villain; for the Order of Nephilim, a shadowy sect in pursuit of similar goals; and for the main locations Indy visits – the Vatican, Gizeh and Sukhothai. The score drives the overarching narrative forward, while also underpinning its second-to-second gameplay, from exploring dusty ancient ruins, to engaging in thrilling, chaotic hand-to-hand combat and action-filled set-pieces.
The musical achievement is in the emotional and theatrical range of composition: from introspection to comedy, from tense stealth to epic romantic adventure, and from calm world building to chaotic action. It is how the music seamlessly transitions between linear and interactive moments; in the quality of the original thematic compositions and their recording and implementation in the game; and in bringing the world of Indiana Jones to life with a combination of original non-diegetic orchestral scoring and additional diegetic cues. These additional cues bring life and period authenticity to the rich and exotic locations, from the big band swing jazz of Antonio’s record, to the diegetic oud and snake charmer, and the workers’ songs in Gizeh, to the wooden flute player in Sukhothai.
The music was recorded and performed by over 250 of the world’s greatest musicians – the big action cues at Abbey Road in London, using the same recording layout as in the original recordings for Raiders of the Lost Ark; and the remainder of the orchestral score at Synchron Stage in Vienna. The big band tracks were recorded live in Nashville, Tennessee, using microphone layouts and techniques from the 1930s. The oud player and snake charmer use scales and improvised melodies authentic to the period and location.
Orchestral cues were often recorded stemmed to allow them to implement and fade between different layers, helping to achieve greater interactivity and second to second gameplay feedback. The interactive implementation has both horizontal and vertical dimensions – musical cues change according to the gameplay situation from exploration to stealth to combat, using custom composed transition cues, and mix dynamically between layers based on gameplay intensity. The orchestral music is mainly mixed in 7.1 but also takes advantage of the height channels in Dolby Atmos for Home Theatre.
Gordy Haab struck gold at this year’s awards, taking home both Best Original Composition in a Video Game – Gameplay and Cinematics for his rousing score to Indiana Jones and the Great Circle.
As one of the most iconic parts of the IP, the music of Indiana Jones and the Great Circle honours the beloved style and tone of the movie soundtracks as the foundation for creating a fresh, innovative, and modern score for a new original story in an interactive medium.
Indiana Jones and the Great Circle’s music was produced under the supervision of MachineGames’ Audio Director Pete Ward, and Senior Sound Designer Christoffer Larsson. More than four hours of original score was composed and orchestrated by the Grammy and Ivor Novello-Winning and BAFTA-nominated composer, Gordy Haab, who used his years of experience composing for games and film across multiple styles to create a unique musical experience for the modern Indiana Jones fan.
The game’s soundtrack contains new, original themes for the key characters and narrative elements: for Gina, Indy’s intrepid companion; for Voss, the story’s sinister villain; for the Order of Nephilim, a shadowy sect in pursuit of similar goals; and for the main locations Indy visits – the Vatican, Gizeh and Sukhothai. The score drives the overarching narrative forward, while also underpinning its second-to-second gameplay, from exploring dusty ancient ruins, to engaging in thrilling, chaotic hand-to-hand combat and action-filled set-pieces.
The musical achievement is in the emotional and theatrical range of composition: from introspection to comedy, from tense stealth to epic romantic adventure, and from calm world building to chaotic action. It is how the music seamlessly transitions between linear and interactive moments; in the quality of the original thematic compositions and their recording and implementation in the game; and in bringing the world of Indiana Jones to life with a combination of original non-diegetic orchestral scoring and additional diegetic cues. These additional cues bring life and period authenticity to the rich and exotic locations, from the big band swing jazz of Antonio’s record, to the diegetic oud and snake charmer, and the workers’ songs in Gizeh, to the wooden flute player in Sukhothai.
The music was recorded and performed by over 250 of the world’s greatest musicians – the big action cues at Abbey Road in London, using the same recording layout as in the original recordings for Raiders of the Lost Ark; and the remainder of the orchestral score at Synchron Stage in Vienna. The big band tracks were recorded live in Nashville, Tennessee, using microphone layouts and techniques from the 1930s. The oud player and snake charmer use scales and improvised melodies authentic to the period and location.
Orchestral cues were often recorded stemmed to allow them to implement and fade between different layers, helping to achieve greater interactivity and second to second gameplay feedback. The interactive implementation has both horizontal and vertical dimensions – musical cues change according to the gameplay situation from exploration to stealth to combat, using custom composed transition cues, and mix dynamically between layers based on gameplay intensity. The orchestral music is mainly mixed in 7.1 but also takes advantage of the height channels in Dolby Atmos for Home Theatre.
Entrant | Composer: Kenneth C M Young for Sony Interactive Entertainment Europe
Developer: Team Asobi
Audio Director: Junko Sano
Game Director: Nicolas Doucet
Entrant | Composer: Eric Shaw for Pixel Audio
Game Publisher + Developer: Impossible
Audio Directors: Eric Shaw, Ulric Corbeil Trudel
Game Director: Lazlo Bonin
Entrant: Ubisoft Music / Ubisoft Montpellier
Composers: MENTRIX & Gareth Coker
Audio Director: Félix Tiévant
Game Director: Mounir Radi
Entrant | Composers: Homay Schmitz, Harry Brokensha + Aaron James Williams for Sony Interactive Entertainment Europe
Game Developers: Guerrilla Games, Studio Gobo
Audio Directors: Bastian Seelbach, Ciaran Walsh
Game Directors: Stephane Varrault, Floris Kooij, Xu Xiaojun
Entrant | Composer: Pav Gekko for Infuse Studio
Game Publisher: Silver Lining Interactive
Game Developer: Infuse Studio
Entrant | Composer: Gordy Haab for ZeniMax Europe Ltd
Music Producers: Gordy Haab, Pete Ward, Christoffer Larsson
Audio Director: Pete Ward
Game Publisher: Bethesda Softworks
Game Developer: MachineGames
Game Director: Jerk Gustafsson
Entrant | Composer: Gordy Haab for ZeniMax Europe Ltd
Music Producers: Gordy Haab, Pete Ward, Christoffer Larsson
Audio Director: Pete Ward
Game Publisher: Bethesda Softworks
Game Developer: MachineGames
Game Director: Jerk Gustafsson
Entrant | Composer: Gordy Haab for ZeniMax Europe Ltd
Music Producers: Gordy Haab, Pete Ward, Christoffer Larsson
Audio Director: Pete Ward
Game Publisher: Bethesda Softworks
Game Developer: MachineGames
Game Director: Jerk Gustafsson
Gordy Haab struck gold at this year’s awards, taking home both Best Original Composition in a Video Game – Gameplay and Cinematics for his rousing score to Indiana Jones and the Great Circle.
As one of the most iconic parts of the IP, the music of Indiana Jones and the Great Circle honours the beloved style and tone of the movie soundtracks as the foundation for creating a fresh, innovative, and modern score for a new original story in an interactive medium.
Indiana Jones and the Great Circle’s music was produced under the supervision of MachineGames’ Audio Director Pete Ward, and Senior Sound Designer Christoffer Larsson. More than four hours of original score was composed and orchestrated by the Grammy and Ivor Novello-Winning and BAFTA-nominated composer, Gordy Haab, who used his years of experience composing for games and film across multiple styles to create a unique musical experience for the modern Indiana Jones fan.
The game’s soundtrack contains new, original themes for the key characters and narrative elements: for Gina, Indy’s intrepid companion; for Voss, the story’s sinister villain; for the Order of Nephilim, a shadowy sect in pursuit of similar goals; and for the main locations Indy visits – the Vatican, Gizeh and Sukhothai. The score drives the overarching narrative forward, while also underpinning its second-to-second gameplay, from exploring dusty ancient ruins, to engaging in thrilling, chaotic hand-to-hand combat and action-filled set-pieces.
The musical achievement is in the emotional and theatrical range of composition: from introspection to comedy, from tense stealth to epic romantic adventure, and from calm world building to chaotic action. It is how the music seamlessly transitions between linear and interactive moments; in the quality of the original thematic compositions and their recording and implementation in the game; and in bringing the world of Indiana Jones to life with a combination of original non-diegetic orchestral scoring and additional diegetic cues. These additional cues bring life and period authenticity to the rich and exotic locations, from the big band swing jazz of Antonio’s record, to the diegetic oud and snake charmer, and the workers’ songs in Gizeh, to the wooden flute player in Sukhothai.
The music was recorded and performed by over 250 of the world’s greatest musicians – the big action cues at Abbey Road in London, using the same recording layout as in the original recordings for Raiders of the Lost Ark; and the remainder of the orchestral score at Synchron Stage in Vienna. The big band tracks were recorded live in Nashville, Tennessee, using microphone layouts and techniques from the 1930s. The oud player and snake charmer use scales and improvised melodies authentic to the period and location.
Orchestral cues were often recorded stemmed to allow them to implement and fade between different layers, helping to achieve greater interactivity and second to second gameplay feedback. The interactive implementation has both horizontal and vertical dimensions – musical cues change according to the gameplay situation from exploration to stealth to combat, using custom composed transition cues, and mix dynamically between layers based on gameplay intensity. The orchestral music is mainly mixed in 7.1 but also takes advantage of the height channels in Dolby Atmos for Home Theatre.
Gordy Haab struck gold at this year’s awards, taking home both Best Original Composition in a Video Game – Gameplay and Cinematics for his rousing score to Indiana Jones and the Great Circle.
As one of the most iconic parts of the IP, the music of Indiana Jones and the Great Circle honours the beloved style and tone of the movie soundtracks as the foundation for creating a fresh, innovative, and modern score for a new original story in an interactive medium.
Indiana Jones and the Great Circle’s music was produced under the supervision of MachineGames’ Audio Director Pete Ward, and Senior Sound Designer Christoffer Larsson. More than four hours of original score was composed and orchestrated by the Grammy and Ivor Novello-Winning and BAFTA-nominated composer, Gordy Haab, who used his years of experience composing for games and film across multiple styles to create a unique musical experience for the modern Indiana Jones fan.
The game’s soundtrack contains new, original themes for the key characters and narrative elements: for Gina, Indy’s intrepid companion; for Voss, the story’s sinister villain; for the Order of Nephilim, a shadowy sect in pursuit of similar goals; and for the main locations Indy visits – the Vatican, Gizeh and Sukhothai. The score drives the overarching narrative forward, while also underpinning its second-to-second gameplay, from exploring dusty ancient ruins, to engaging in thrilling, chaotic hand-to-hand combat and action-filled set-pieces.
The musical achievement is in the emotional and theatrical range of composition: from introspection to comedy, from tense stealth to epic romantic adventure, and from calm world building to chaotic action. It is how the music seamlessly transitions between linear and interactive moments; in the quality of the original thematic compositions and their recording and implementation in the game; and in bringing the world of Indiana Jones to life with a combination of original non-diegetic orchestral scoring and additional diegetic cues. These additional cues bring life and period authenticity to the rich and exotic locations, from the big band swing jazz of Antonio’s record, to the diegetic oud and snake charmer, and the workers’ songs in Gizeh, to the wooden flute player in Sukhothai.
The music was recorded and performed by over 250 of the world’s greatest musicians – the big action cues at Abbey Road in London, using the same recording layout as in the original recordings for Raiders of the Lost Ark; and the remainder of the orchestral score at Synchron Stage in Vienna. The big band tracks were recorded live in Nashville, Tennessee, using microphone layouts and techniques from the 1930s. The oud player and snake charmer use scales and improvised melodies authentic to the period and location.
Orchestral cues were often recorded stemmed to allow them to implement and fade between different layers, helping to achieve greater interactivity and second to second gameplay feedback. The interactive implementation has both horizontal and vertical dimensions – musical cues change according to the gameplay situation from exploration to stealth to combat, using custom composed transition cues, and mix dynamically between layers based on gameplay intensity. The orchestral music is mainly mixed in 7.1 but also takes advantage of the height channels in Dolby Atmos for Home Theatre.
Entrant: TiMi Studio Group
Composers: Obadiah Brown-Beach, Bastien Rousset, Henrik Lindström, 2WEI, Ruben K, Georg Mausolf, Sigurd Jøhnk-Jensen, Nicholas Horsten, Yuhua Xie, Anti-General
Music Supervisors: Jing Zhang, Shuqin Xiao, Yuanye Huang
Director: Yu Shen
Entrant: Ubisoft Music / Massive Entertainment – A Ubisoft Studio
Composers: Wilbert Roget II, Jon Everist + Kazuma Jinnouchi
Audio Director: Simon Koudriavtsev
Game Director: Julian Gerighty
Entrant: Ubisoft Quebec / Ubisoft Music
Composers: The Flight – TEKE::TEKE – Thunderdrum ft. Tiggs da Author
Music Supervisors: Jerome Angelot, Benedicte Ouimet
Music Designer: Jullian Hoff
Audio Director: Greig Newby
Game Director: Charles Benoit
Entrant | Composer: Pav Gekko for Infuse Studio
Game Publisher: Silver Lining Interactive
Game Developer: Infuse Studio
Entrant: Blizzard Entertainment
Composers: Justin Welgraven + Alexander Moes
Music Director: Derek Duke
Entrant | Composer: Geng Li for LM Audio Productions
Game Publishers: Wired Productions, Gamirror Games
Game Developer: Pollard Studio LLC
Game Director: Yonghe Wang
Entrants | Composers: Heather Jeanette Miley + Jake Warren
Broadcaster: Hulu/FX
Entrants | Composers: Heather Jeanette Miley + Jake Warren
Broadcaster: Hulu/FX
Entrants | Composers: Heather Jeanette Miley + Jake Warren
Broadcaster: Hulu/FX
Best Original Composition in a TV Trailer went to Heather Jeanette Miley + Jake Warren this year for their impressive work on the American Horror Stories: Huluween 2024 Official Trailer.
We hear from Jake about crafting the music for such a distinctive project:
“The goal was to produce a piece of music that blurs the lines between song and score. It had to stand on its own as a pop song while bending seamlessly to picture. For such a high-profile campaign, it needed to be bold, fluid and undeniable. We honored the sonic DNA of past American Horror Stories campaigns, evolving it into a modern, hard-hitting sound world. Distorted 808s, cutting-edge vocal textures, and a pop sound gave it that freshness. This award reflects my hybrid approach — where song and score meet to elevate the trailer. I love when I can make music that doesn’t just support the picture, it defines it.”
The originality and impact of this composition speaks for itself – it’s clear to see why the jury picked it. Congratulations once again on such a well-deserved win!
Best Original Composition in a TV Trailer went to Heather Jeanette Miley + Jake Warren this year for their impressive work on the American Horror Stories: Huluween 2024 Official Trailer.
We hear from Jake about crafting the music for such a distinctive project:
“The goal was to produce a piece of music that blurs the lines between song and score. It had to stand on its own as a pop song while bending seamlessly to picture. For such a high-profile campaign, it needed to be bold, fluid and undeniable. We honored the sonic DNA of past American Horror Stories campaigns, evolving it into a modern, hard-hitting sound world. Distorted 808s, cutting-edge vocal textures, and a pop sound gave it that freshness. This award reflects my hybrid approach — where song and score meet to elevate the trailer. I love when I can make music that doesn’t just support the picture, it defines it.”
The originality and impact of this composition speaks for itself – it’s clear to see why the jury picked it. Congratulations once again on such a well-deserved win!
Entrant | Music Production Company: Verdaunt
Composer: Aaron Eckardt
Music Producer: Bryan Nguyen
Production Company: Rogue Planet
Entrant: Premier League Productions
Composer: Dave Connolly
Music Supervision: Pete Kelly
Music Production Company: Molecular Sound
Production Manager: Alistair McGee
Director: Glen West
Entrant | Composer: Hollie Buhagiar
Broadcaster: Sky HISTORY
Entrant: Riot Games
Composers: Alex Seaver + Sebastien Najand
Entrant: Riot Games
Composers: Alex Seaver + Sebastien Najand
Entrant: Riot Games
Composers: Alex Seaver + Sebastien Najand
Entrant: IO Interactive
Composer: Blake Robinson
Music Production Company: Blakus
Music Producers: Daniel Lepervanche, Kelly Baffoni
Directors: Dominic Vega, Martin Emborg
Entrant: TiMi Studio Group
Composer: Matthew Carl Earl
Music Supervisors: Shuqin Xiao, Yuanye Huang
Director: Wei Li
Entrant | Music Producer: Steph Grace-Summers
Composers: Glen Andrew Brown + Tendai Sitima
Music Production Company: FRIDAY
Entrant: Ubisoft Music / Ubisoft Montpellier
Composers: MENTRIX + Gareth Coker
Directors: Simon Liez, Tristan Dauly
Entrant: Ubisoft Quebec / Ubisoft Music
Composers: 4Boars at Eternal Music Group
Music Production Company: Source Sound Inc.
Music Supervisors: Jerome Angelot, Benedicte Ouimet
Music Producers: Daniel Lepervanche, Kelly Baffoni
Entrant: TiMi Studio Group
Composers: Cedric Bravaglio, Jean-Gabriel Raynaud + Laurent Courbier
Music Supervisors: Peiyue Lu, Yuanye Huang
Director: Peng Sun
Entrant | Music Production Company: KOM (Kay-Oskwarek Music)
Composer: Philip Kay
Music Producer: Andy Oskwarek
Agency: BigTime Creative Shop
Production Company: ProdCo UK
Director: Alan Masferrer
Best Original Composition in Broadcast Advertising was awarded to composer Philip Kay and KOM for their work on Riyadh Season ‘The Last Crescendo’
They channelled the full drama and grandeur of opera into a three‑minute original score for director Alan Masferrer’s epic and emotionally charged promo, created to herald one of the biggest fights in the global boxing calendar. Kay takes us behind the scenes…
“The whole concept of the spot was to fuse the raw, visceral nature of boxing with the drama of classical music, blending classical art with modern combat sport. We leaned heavily into classical references to create a fully realised, authentic sounding mini opera. By cleverly combining a mixture of a handful of live solo recordings with innovative production techniques we were able to create a huge sound that was far greater than the sum of it’s parts and help tell the story of the journey of boxers Artur Beterbiev and Dmitry Bivol. The majority of the instrumentation for the piece is directly informed by the pallet of Italian opera from the 1700s, and we also incorporated a smattering of traditional Baltic folk instrumentation to reflect the nationalities of the two fighters.”
Best Original Composition in Broadcast Advertising was awarded to composer Philip Kay and KOM for their work on Riyadh Season ‘The Last Crescendo’
They channelled the full drama and grandeur of opera into a three‑minute original score for director Alan Masferrer’s epic and emotionally charged promo, created to herald one of the biggest fights in the global boxing calendar. Kay takes us behind the scenes…
“The whole concept of the spot was to fuse the raw, visceral nature of boxing with the drama of classical music, blending classical art with modern combat sport. We leaned heavily into classical references to create a fully realised, authentic sounding mini opera. By cleverly combining a mixture of a handful of live solo recordings with innovative production techniques we were able to create a huge sound that was far greater than the sum of it’s parts and help tell the story of the journey of boxers Artur Beterbiev and Dmitry Bivol. The majority of the instrumentation for the piece is directly informed by the pallet of Italian opera from the 1700s, and we also incorporated a smattering of traditional Baltic folk instrumentation to reflect the nationalities of the two fighters.”
Entrant | Music Production Company + Sync Licensing Company: String and Tins + Secret Road Music Services
Composers: Theo Elwell, Ben Rector + Ben Shive
Agency: Stendahls
Production Company: Newland
Director: Marcus Ibanez
Entrant | Music Production Company: Chut! On vous écoute
Composer: Gustav Karlstrom
Music Producers: Nicolas Duperron, Arnaud Astruc, Benjamin Fournier-Bidoz
Agency: AKQA
Production Company: Iconoclast
Director: Jonas Lindstroem
Entrant | Music Production Company: The Music Playground
Composers: Logic, 6ix
Music Producers: Christian Celaya, Sydney Ferleger, James Panepinto, Jeff Stevenson
Arrangers: Monet Guthrie, James Panepinto
Agency: StrawberryFrog
Agency Music Producers: Christian Celaya, Sydney Ferleger, James Panepinto, Jeff Stevenson
Production Company: Cult Classic
Director: Hudson Green
Entrant | Music Production Company: Soundsright
Composers: Joshua Petit, Mari Koning, Jelle Hoebee
Agency: Mad Avenue
Production Company: CHEV Productions
Director: Niels Bourgonje
Entrants | Composers: Joseph Alexander + Benjamin McAvoy at WMP
Music Production Company: Mr Pape
Music Producer: John Connon (Mr Pape)
Agency: Anomaly LA
Director: alaskafilmes
Entrant | Composer: Guido Maat at Heron Music
Agency: Lukkien
Director: Menno Fokma
Entrant | Composer: Guido Maat at Heron Music
Agency: Lukkien
Director: Menno Fokma
Entrant | Composer: Guido Maat at Heron Music
Agency: Lukkien
Director: Menno Fokma
Best Original Composition in Online, Social + Digital Advertising this year went to Guido Maat at Heron Music for his innovative score on the EeStairs ‘Twisted Passion’ ad. Guido’s work masterfully blends classical and experimental sounds, turning the soundtrack into a character that mirrors the ad’s surreal narrative. Here he reveals how emotion, experimentation and design came together in the final composition…
“To celebrate the 25th anniversary of EeStairs (a company known for designing bold, sculptural staircases for public buildings and museums) director Menno Fokma created a visually poetic film that walks the line between design and emotion. A surreal, slightly humorous love story between a woman and a staircase. This unusual narrative gave us a rare opportunity to create a soundscape that’s both refined and a little unhinged.
At Heron Music, we were tasked with composing the music and designing the sound. From the start, we knew the audio needed to reflect the duality at the heart of EeStairs’ work: their fusion of classical craftsmanship and forward-thinking design. To mirror that, we chose a musical language that blended the organic with the electronic using the cello as our central instrument, but we wanted to approach the instrument in a unique way.
In order to do that, we brought in contemporary cellist Paul Sola, whose experimental mindset was key to the process. Over the course of a full day of studio improvisation, often in dialogue with Menno, we explored the edges of the cello’s sonic possibilities, capturing everything from gentle textures to percussive, almost architectural strikes on the instrument. The raw material from these sessions gave us a flexible musical bed to sculpt from.
However, the project took an unexpected turn. The director felt that the original piece, though rich, was too coherent, too much like a “composition.” He wanted to echo the physicality of staircases: their rises, stops, and sometimes angled shape. He also wanted the slightly schizophrenic mood of the story (a woman quite literally falling for a staircase) to be more deeply embedded into the soundtrack.
In response, we took the music apart and reassembled it. Cutting, reordering, distorting and layering it with electronic elements and custom sound design. The end result is a playful, unsettling and emotionally layered soundscape. It retains the essence of the cello, but uses it more like raw material. At times melodic, at times mechanical. The sound doesn’t just accompany the visuals, but becomes a character in the film, mirroring the surreal progression of emotion and design.
What we’re most proud of is how the sound supports not just the elegance of EeStairs’ designs, but also the story’s quirky tone: at once high-design and high-concept, but with a twist of absurdity. In that sense, it feels like a true collaboration between music, story and architecture, walking the fine line between beauty and madness, one step at a time.”
Guido’s approach proves that the most memorable soundtracks don’t just follow the story, they shape it.
Best Original Composition in Online, Social + Digital Advertising this year went to Guido Maat at Heron Music for his innovative score on the EeStairs ‘Twisted Passion’ ad. Guido’s work masterfully blends classical and experimental sounds, turning the soundtrack into a character that mirrors the ad’s surreal narrative. Here he reveals how emotion, experimentation and design came together in the final composition…
“To celebrate the 25th anniversary of EeStairs (a company known for designing bold, sculptural staircases for public buildings and museums) director Menno Fokma created a visually poetic film that walks the line between design and emotion. A surreal, slightly humorous love story between a woman and a staircase. This unusual narrative gave us a rare opportunity to create a soundscape that’s both refined and a little unhinged.
At Heron Music, we were tasked with composing the music and designing the sound. From the start, we knew the audio needed to reflect the duality at the heart of EeStairs’ work: their fusion of classical craftsmanship and forward-thinking design. To mirror that, we chose a musical language that blended the organic with the electronic using the cello as our central instrument, but we wanted to approach the instrument in a unique way.
In order to do that, we brought in contemporary cellist Paul Sola, whose experimental mindset was key to the process. Over the course of a full day of studio improvisation, often in dialogue with Menno, we explored the edges of the cello’s sonic possibilities, capturing everything from gentle textures to percussive, almost architectural strikes on the instrument. The raw material from these sessions gave us a flexible musical bed to sculpt from.
However, the project took an unexpected turn. The director felt that the original piece, though rich, was too coherent, too much like a “composition.” He wanted to echo the physicality of staircases: their rises, stops, and sometimes angled shape. He also wanted the slightly schizophrenic mood of the story (a woman quite literally falling for a staircase) to be more deeply embedded into the soundtrack.
In response, we took the music apart and reassembled it. Cutting, reordering, distorting and layering it with electronic elements and custom sound design. The end result is a playful, unsettling and emotionally layered soundscape. It retains the essence of the cello, but uses it more like raw material. At times melodic, at times mechanical. The sound doesn’t just accompany the visuals, but becomes a character in the film, mirroring the surreal progression of emotion and design.
What we’re most proud of is how the sound supports not just the elegance of EeStairs’ designs, but also the story’s quirky tone: at once high-design and high-concept, but with a twist of absurdity. In that sense, it feels like a true collaboration between music, story and architecture, walking the fine line between beauty and madness, one step at a time.”
Guido’s approach proves that the most memorable soundtracks don’t just follow the story, they shape it.
Entrants | Music Production Company: Soundtree Music
Composer: Luis Almau
Agency: Arsenal Creative Studio
Production Company: Knucklehead
Director: Marc Sidelsky
Entrants | Music Production Company: AMBIT
Composer: Laurie Shenoda
Agency: 20(Something)
Production Company: Park Village
Director: Studio Birthplace
Entrants | Composer: Denis Kilty at denis.
Production Company: Studio Khonsu
Director: Adam Slama
Entrant | Music Production Company: Resonate
Composer: Liam Paton
Agency: ManvsMachine
Entrant | Music Production Company: Zelig Sound
Agency: Sunwheel
Entrant | Music Production Company: Zelig Sound
Agency: FutureDeluxe
Showreel Credits:
Project 1:
‘SCOTT’ (short film)
Director: George Sear
Credit: Composer
Project 2:
Volvo – EX90 ‘Moments that Never Happened’
Credit: Composer
Showreel Credits:
Project 1:
‘SCOTT’ (short film)
Director: George Sear
Credit: Composer
Project 2:
Volvo – EX90 ‘Moments that Never Happened’
Credit: Composer
Showreel Credits:
Project 1:
‘SCOTT’ (short film)
Director: George Sear
Credit: Composer
Project 2:
Volvo – EX90 ‘Moments that Never Happened’
Credit: Composer
Entrant | Sound Design: Ben Baird at Aquarium Studios
Sound Mixer: Valentino Gianni
Sound Producer: Pam Thompson
Supervising Sound Editors: Ben Baird, Jack Wensley (dialogue)
Re-Recording Mixer: Ben Baird
Foley Artist: Jason Swanscott, Rob Price
Production: FilmNation Entertainment, House Productions
Director: Edward Berger
Entrant | Sound Design: Ben Baird at Aquarium Studios
Sound Mixer: Valentino Gianni
Sound Producer: Pam Thompson
Supervising Sound Editors: Ben Baird, Jack Wensley (dialogue)
Re-Recording Mixer: Ben Baird
Foley Artist: Jason Swanscott, Rob Price
Production: FilmNation Entertainment, House Productions
Director: Edward Berger
Entrant | Sound Design: Ben Baird at Aquarium Studios
Sound Mixer: Valentino Gianni
Sound Producer: Pam Thompson
Supervising Sound Editors: Ben Baird, Jack Wensley (dialogue)
Re-Recording Mixer: Ben Baird
Foley Artist: Jason Swanscott, Rob Price
Production: FilmNation Entertainment, House Productions
Director: Edward Berger
Sound Designer Ben Baird won Best Sound Design in a Feature Film this year for his outstanding work on ‘Conclave’. Judge Zak Kurtha called it “an incredible use of silence to ramp up the drama and highlight every precise detail.”
Ben breaks down how he crafted that powerful sound world…
“Conspiratorial silence was, in many ways, the guiding principle for the sound of Conclave. It’s that particular kind of quiet where you feel someone is whispering just out of earshot – where silence isn’t absence, but presence. A tension hangs in the air, and we wanted the audience to feel it in every frame.
That vision was only possible thanks to the exceptional location recordings captured by Sound Mixer, Valentino Gianni. Rather than needing to wrestle with noisy dialogue or patchy sound, we had some of the cleanest and most emotionally rich material I’ve worked with. Much of this came down to meticulous preparation. Edward Berger, the director, gave the costume and sound departments the time to collaborate in pre-production, allowing for a seamless integration of technology and performance.
With such beautifully clean dialogue tracks, we were able to let silence play a central role in the storytelling. That conspiratorial atmosphere is carried not just by what’s said, but by what’s left unsaid. In those gaps between lines, we leaned on the smallest details: the soft clink of a metal cross, the barely-there squeak of a shoe on marble, the rustle of a robe. Even within the cavernous spaces of the Vatican, we wanted to create a kind of sonic claustrophobia—one that presses in from all sides.
At the centre of it all is Dean Lawrence (Ralph Fiennes), a man quietly carrying an immense burden. We wanted to make that weight felt, not just seen. To achieve this, Ralph recorded extensive breath takes for each scene, allowing us to weave his breathing into the soundscape. His breath became an emotional anchor: intimate, human, and heavy with thought. It created a physical connection to his inner world and gave the audience a way to feel what he was feeling.
This approach culminated in the key scene where Lawrence breaks into the Pope’s chamber. On the page, it’s a quiet moment – Sister Agnes (Isabella Rossellini) approaches from the other side of the door, senses that Lawrence is inside and decides not to interrupt. But we wanted to take that stillness and turn it into something loaded. As Lawrence searches the room, we hear only what he hears: no ambient room tone, just the careful, considered sounds of his movement. It’s a silence built with intent. Outside the chamber, the hallway carries a low hum from the lights – so when we cut to Sister Agnes, the contrast becomes striking. Her breath, his breath – they speak to one another without a word. For us, this scene became the defining moment for the film’s overall sound.
Working on the soundtrack for Conclave was an incredibly rewarding process. We even travelled to Rome to listen to the ambient city when the Pope was speaking – capturing the textures and rhythms of that atmosphere to bring back into our world.
Jack Wensley, assisted by Naomi Graham, handled dialogue editing with precision and care. All the background crowd scenes were fully scripted – no improvisation allowed – which meant recording a wide range of performances, even bringing in the principal cast to voice background conversations. This level of detail gave those scenes an underlying authenticity that subtly enhances the world.
Rob Price and his foley team delivered beautiful work across the board: the crosses, the shoes, the wax seal, the texture of old books – particularly the one Dean Lawrence opens in the Pope’s chamber, which became a personal favourite. Jamie McPhee, Alexej Mungersdorff and Nick Ryan, long-time collaborators, helped build the deeper layers – the atmospheres that gave scale and gravitas but could disappear completely when silence was needed most.
Ultimately, the sound of Conclave was about restraint. It was about knowing when not to speak – when the quiet says more than any line of dialogue ever could.”
Sound Designer Ben Baird won Best Sound Design in a Feature Film this year for his outstanding work on ‘Conclave’. Judge Zak Kurtha called it “an incredible use of silence to ramp up the drama and highlight every precise detail.”
Ben breaks down how he crafted that powerful sound world…
“Conspiratorial silence was, in many ways, the guiding principle for the sound of Conclave. It’s that particular kind of quiet where you feel someone is whispering just out of earshot – where silence isn’t absence, but presence. A tension hangs in the air, and we wanted the audience to feel it in every frame.
That vision was only possible thanks to the exceptional location recordings captured by Sound Mixer, Valentino Gianni. Rather than needing to wrestle with noisy dialogue or patchy sound, we had some of the cleanest and most emotionally rich material I’ve worked with. Much of this came down to meticulous preparation. Edward Berger, the director, gave the costume and sound departments the time to collaborate in pre-production, allowing for a seamless integration of technology and performance.
With such beautifully clean dialogue tracks, we were able to let silence play a central role in the storytelling. That conspiratorial atmosphere is carried not just by what’s said, but by what’s left unsaid. In those gaps between lines, we leaned on the smallest details: the soft clink of a metal cross, the barely-there squeak of a shoe on marble, the rustle of a robe. Even within the cavernous spaces of the Vatican, we wanted to create a kind of sonic claustrophobia—one that presses in from all sides.
At the centre of it all is Dean Lawrence (Ralph Fiennes), a man quietly carrying an immense burden. We wanted to make that weight felt, not just seen. To achieve this, Ralph recorded extensive breath takes for each scene, allowing us to weave his breathing into the soundscape. His breath became an emotional anchor: intimate, human, and heavy with thought. It created a physical connection to his inner world and gave the audience a way to feel what he was feeling.
This approach culminated in the key scene where Lawrence breaks into the Pope’s chamber. On the page, it’s a quiet moment – Sister Agnes (Isabella Rossellini) approaches from the other side of the door, senses that Lawrence is inside and decides not to interrupt. But we wanted to take that stillness and turn it into something loaded. As Lawrence searches the room, we hear only what he hears: no ambient room tone, just the careful, considered sounds of his movement. It’s a silence built with intent. Outside the chamber, the hallway carries a low hum from the lights – so when we cut to Sister Agnes, the contrast becomes striking. Her breath, his breath – they speak to one another without a word. For us, this scene became the defining moment for the film’s overall sound.
Working on the soundtrack for Conclave was an incredibly rewarding process. We even travelled to Rome to listen to the ambient city when the Pope was speaking – capturing the textures and rhythms of that atmosphere to bring back into our world.
Jack Wensley, assisted by Naomi Graham, handled dialogue editing with precision and care. All the background crowd scenes were fully scripted – no improvisation allowed – which meant recording a wide range of performances, even bringing in the principal cast to voice background conversations. This level of detail gave those scenes an underlying authenticity that subtly enhances the world.
Rob Price and his foley team delivered beautiful work across the board: the crosses, the shoes, the wax seal, the texture of old books – particularly the one Dean Lawrence opens in the Pope’s chamber, which became a personal favourite. Jamie McPhee, Alexej Mungersdorff and Nick Ryan, long-time collaborators, helped build the deeper layers – the atmospheres that gave scale and gravitas but could disappear completely when silence was needed most.
Ultimately, the sound of Conclave was about restraint. It was about knowing when not to speak – when the quiet says more than any line of dialogue ever could.”
Entrant | Sound Design: Glenn Freemantle, Ben Barker + Gillian Dodders at Sound 24
Supervising Sound Editors: Glenn Freemantle + Ben Barker
Sound Mixer: Mitch Low
Re-Recording Mixers: Howard Bargroff, Richard Sponer
Foley Artists: Rebecca Heathcote, Zoe Freed
Production: DNA Films, A24 Films
Directors: Alex Garland, Ray Mendoza
Entrant | Sound Design: TiMi Studio Group
Sound Designer: China Film Group
Supervising Sound Editors: Yuanye Huang, Seane Chen, Vianne Wang
Director: Xiao Li
Entrant | Sound Design: Peter Albrechtsen MPSE, Nicolas Becker + Heikki Kossi MPSE at Skywalker Sound
Re-Recording Mixer: Tim Nielsen
Foley Artist: Heikki Kossi, MPSE
Production: Real Lava, Protozoa Pictures
Director: Olivier Sarbil
Entrant | Sound Design: Michelle Cheuk + Chance Anderson at Brigham Young University
Director: Spencer Baird
Entrant | Sound Design: Michelle Cheuk + Chance Anderson at Brigham Young University
Director: Spencer Baird
Entrant | Sound Design: Michelle Cheuk + Chance Anderson at Brigham Young University
Director: Spencer Baird
Entrant | Sound Design: Michalis Anthis + Alex Bingham at Machine Sound, New York
Sound Producer: Matej Oreskovic
Production Company: M ss ng P eces
Director: Ezra Hurwitz
Entrant | Sound Design: Michael Haines at Factory Studios
Sound Producer: Emily Thomas
Foley Services: POSTRED
Foley Supervisor: Alexander Sanikidze
Foley Artist: Mariam Saralidze
Foley Mixer: Liza Gegelia
Foley Editor: Giorgi Gachechiladze
Production Company: Wild Nest Pictures
Director: Tom Brittney
Entrant | Sound Design: Matthew Wilcock, Connor Duin, Joe Worters + Harry Smith at Zelig Sound
Sound Producers: Aleah Basu, Breda Canning, Jess Batour
Entrant | Sound Design: Hugo Ellingham at Brother Music
Sound Producer: Cleo Jackson
Director: James Arden
Entrant | Sound Design: Will Cohen at String and Tins
Sound Producer: Laura-Leigh Smith
Production Company: Academy Films + Reset Content
Director: Henry Scholfield
Entrant | Sound Design: James Drake + Raoul Brand at Splice Post
Sound Producer: Lydia Thatcher
Sound Mixers: Rob Entwistle, Kiff McManus, Caitlin McDaid, Simon Diggins George Atkins, Mike Tehrani
Supervising Sound Editor: James Drake
Re-Recording Mixer: Jules Woods
Foley Artists: Oliver Ferris, Adam Mendez, Jessica Watkins, Rob Davidson, Sue Harding
Dialogue Editor: Michele Woods
ADR Editor: Emma Butt
Production: It’s All Made Up Productions, Matriarch Productions, Plan B Entertainment, Warp Films, Netflix
Director: Philip Barantini
Entrant | Sound Design: James Drake + Raoul Brand at Splice Post
Sound Producer: Lydia Thatcher
Sound Mixers: Rob Entwistle, Kiff McManus, Caitlin McDaid, Simon Diggins George Atkins, Mike Tehrani
Supervising Sound Editor: James Drake
Re-Recording Mixer: Jules Woods
Foley Artists: Oliver Ferris, Adam Mendez, Jessica Watkins, Rob Davidson, Sue Harding
Dialogue Editor: Michele Woods
ADR Editor: Emma Butt
Production: It’s All Made Up Productions, Matriarch Productions, Plan B Entertainment, Warp Films, Netflix
Director: Philip Barantini
Entrant | Sound Design: James Drake + Raoul Brand at Splice Post
Sound Producer: Lydia Thatcher
Sound Mixers: Rob Entwistle, Kiff McManus, Caitlin McDaid, Simon Diggins George Atkins, Mike Tehrani
Supervising Sound Editor: James Drake
Re-Recording Mixer: Jules Woods
Foley Artists: Oliver Ferris, Adam Mendez, Jessica Watkins, Rob Davidson, Sue Harding
Dialogue Editor: Michele Woods
ADR Editor: Emma Butt
Production: It’s All Made Up Productions, Matriarch Productions, Plan B Entertainment, Warp Films, Netflix
Director: Philip Barantini
The award for Best Sound Design in a Series or Programme went to James Drake and Raoul Brand of Splice Post this year, honoured for their evocative and finely detailed work on the acclaimed series, Adolescence.
Drake takes us behind the scenes…
“When Director Phil Barantini and I first talked about Adolescence, the creative direction was very similar to that of our previous project we worked on together, Boiling Point, in that at all times we should stay grounded in reality, that the sound should be organic and true to the point of view we’re experiencing, and that there would be no score. However, during production, this direction began to evolve. Early on, we temped sound design for the van sequence in Episode 1, which later became an incredible piece of score from Composers Aaron May and David Ridley.
This really opened up the world of sound design for the project and allowed me to start making bolder creative choices; getting more inside the characters’ heads at times, adding more dynamism to the soundscape, and creating more bespoke sound design, particularly in the form of drones and tonal layers.
That being said, the aim for the diegetic sound was very much to keep it grounded. Sounds were quickly discarded for being too clean or too heightened; for everything to work together, each sound effect had to have a sense of realness and grit to it. Special mention must go to Sound Effects Editor, Raoul Brand, who worked alongside me on Episodes 2 and 4 and made such a brilliant contribution to the soundscape of those episodes.
The dialogue edit was, in itself, very challenging. With large amounts of mics being recorded for some episodes, the first stages were primarily focused on working through the material and bringing the episodes together. From there, the focus shifted to cleaning the dialogue, finding alternate takes to address technical issues, and panning the voices around the environment. Phil’s brief is always to preserve the performances from the take and limit ADR. Thanks to the excellent work done by Rob and Kiff on set, along with the time spent in the edit really digging deep, we recorded very little technical ADR.
The great joy of recording ten takes of almost every episode was having a wealth of material to draw from so we could make creative performance choices in the edit if needed and also find additional material to add the presence of characters back into scenes. One of my favourite discoveries was the snippet of Eddie Miller (Stephen Graham) and Manda Miller (Christine Tremarco) we hear when Paul Barlow (Mark Stanley) leaves them in the Family Room in Episode 1, it’s just subtly played in the mix but gave us the opportunity to keep hearing the emotional toll it was having on them throughout the story.”
Pre and Final Mix
James Drake on the Mixing process…
“This is by far and away my favourite project that I’ve mixed, and it was fantastic to be in the studio every day working alongside Jules, really getting into the minute details and bringing many months of work together.
More than any other project, we worked on making the mix sing on multiple output devices; on the mix stage in Dolby Atmos, on a soundbar, on a flat-screen television and on headphones. We were very aware that the audience would be watching on a range of devices, and it was crucial to us that the effect of immersive audio would be felt on all of them, and that the experience of listening in Dolby Atmos on the mix stage could be replicated as much as possible on, say, a laptop with headphones.”
Jules Woods on the Mixing process…
“The single-shot structure of Adolescence provides a distinct “first-person” perspective, immersing the viewer in the action rather than positioning them as an outside observer. Central to this experience were panning and perspective, which played a pivotal role in drawing the viewer into the world. The sound design and dialogue were mixed to mirror this approach – there’s never a moment where the sound feels static. Constant panning, along with dynamic level and reverb automation, creates a sense of perspective and draws the audience deeper into the emotional landscape. Mixing in Dolby Atmos expanded the possibilities, allowing us to fully utilise point-source panning to further enhance this effect.
In traditional TV shows, cuts between scenes offer a punchy way to establish new locations, both visually and audibly. These transitions mark changes and infuse character into the environments. However, with the seamless single-shot approach, we faced a unique challenge in maintaining the creative impact during these shifts between locations. James’ contributions were critical here – his use of subtle sound design during transitions, combined with carefully chosen and placed real-world sound effects, preserved the energy of each location while maintaining the flow of the narrative.
Realism was a central focus for me. The story itself is raw and emotionally charged, and the performances of the cast are incredibly powerful. To honour that, the dialogue needed to be front and centre without the mix becoming sterile or clinical. The world of Adolescence is alive – busy at times, eerily quiet at others. It was essential to capture this organic dynamism. My goal was for viewers to feel as though they were truly there, hearing only the sounds that would have been present around the camera in each moment.
The dialogue edit was pristinely clean, offering us the flexibility to have absolute control in the mix. Every sound you hear is intentionally placed; though it may sound organic, it’s the result of careful and thoughtful shaping and design.”
In conclusion, the auditory landscape of Adolescence was not only essential in complementing the stunning visuals but also in elevating the emotional depth of the story. Every sonic element, from the dialogue to ambient sounds, was carefully crafted to deepen the viewer’s engagement with the narrative. The Splice team ensured that the audience was not a mere observer but an active participant in the unfolding drama. This meticulous attention to audio, combined with the innovative single-shot structure, resulted in a series that resonates deeply, pulling viewers into its world and leaving a lasting emotional impact.
The award for Best Sound Design in a Series or Programme went to James Drake and Raoul Brand of Splice Post this year, honoured for their evocative and finely detailed work on the acclaimed series, Adolescence.
Drake takes us behind the scenes…
“When Director Phil Barantini and I first talked about Adolescence, the creative direction was very similar to that of our previous project we worked on together, Boiling Point, in that at all times we should stay grounded in reality, that the sound should be organic and true to the point of view we’re experiencing, and that there would be no score. However, during production, this direction began to evolve. Early on, we temped sound design for the van sequence in Episode 1, which later became an incredible piece of score from Composers Aaron May and David Ridley.
This really opened up the world of sound design for the project and allowed me to start making bolder creative choices; getting more inside the characters’ heads at times, adding more dynamism to the soundscape, and creating more bespoke sound design, particularly in the form of drones and tonal layers.
That being said, the aim for the diegetic sound was very much to keep it grounded. Sounds were quickly discarded for being too clean or too heightened; for everything to work together, each sound effect had to have a sense of realness and grit to it. Special mention must go to Sound Effects Editor, Raoul Brand, who worked alongside me on Episodes 2 and 4 and made such a brilliant contribution to the soundscape of those episodes.
The dialogue edit was, in itself, very challenging. With large amounts of mics being recorded for some episodes, the first stages were primarily focused on working through the material and bringing the episodes together. From there, the focus shifted to cleaning the dialogue, finding alternate takes to address technical issues, and panning the voices around the environment. Phil’s brief is always to preserve the performances from the take and limit ADR. Thanks to the excellent work done by Rob and Kiff on set, along with the time spent in the edit really digging deep, we recorded very little technical ADR.
The great joy of recording ten takes of almost every episode was having a wealth of material to draw from so we could make creative performance choices in the edit if needed and also find additional material to add the presence of characters back into scenes. One of my favourite discoveries was the snippet of Eddie Miller (Stephen Graham) and Manda Miller (Christine Tremarco) we hear when Paul Barlow (Mark Stanley) leaves them in the Family Room in Episode 1, it’s just subtly played in the mix but gave us the opportunity to keep hearing the emotional toll it was having on them throughout the story.”
Pre and Final Mix
James Drake on the Mixing process…
“This is by far and away my favourite project that I’ve mixed, and it was fantastic to be in the studio every day working alongside Jules, really getting into the minute details and bringing many months of work together.
More than any other project, we worked on making the mix sing on multiple output devices; on the mix stage in Dolby Atmos, on a soundbar, on a flat-screen television and on headphones. We were very aware that the audience would be watching on a range of devices, and it was crucial to us that the effect of immersive audio would be felt on all of them, and that the experience of listening in Dolby Atmos on the mix stage could be replicated as much as possible on, say, a laptop with headphones.”
Jules Woods on the Mixing process…
“The single-shot structure of Adolescence provides a distinct “first-person” perspective, immersing the viewer in the action rather than positioning them as an outside observer. Central to this experience were panning and perspective, which played a pivotal role in drawing the viewer into the world. The sound design and dialogue were mixed to mirror this approach – there’s never a moment where the sound feels static. Constant panning, along with dynamic level and reverb automation, creates a sense of perspective and draws the audience deeper into the emotional landscape. Mixing in Dolby Atmos expanded the possibilities, allowing us to fully utilise point-source panning to further enhance this effect.
In traditional TV shows, cuts between scenes offer a punchy way to establish new locations, both visually and audibly. These transitions mark changes and infuse character into the environments. However, with the seamless single-shot approach, we faced a unique challenge in maintaining the creative impact during these shifts between locations. James’ contributions were critical here – his use of subtle sound design during transitions, combined with carefully chosen and placed real-world sound effects, preserved the energy of each location while maintaining the flow of the narrative.
Realism was a central focus for me. The story itself is raw and emotionally charged, and the performances of the cast are incredibly powerful. To honour that, the dialogue needed to be front and centre without the mix becoming sterile or clinical. The world of Adolescence is alive – busy at times, eerily quiet at others. It was essential to capture this organic dynamism. My goal was for viewers to feel as though they were truly there, hearing only the sounds that would have been present around the camera in each moment.
The dialogue edit was pristinely clean, offering us the flexibility to have absolute control in the mix. Every sound you hear is intentionally placed; though it may sound organic, it’s the result of careful and thoughtful shaping and design.”
In conclusion, the auditory landscape of Adolescence was not only essential in complementing the stunning visuals but also in elevating the emotional depth of the story. Every sonic element, from the dialogue to ambient sounds, was carefully crafted to deepen the viewer’s engagement with the narrative. The Splice team ensured that the audience was not a mere observer but an active participant in the unfolding drama. This meticulous attention to audio, combined with the innovative single-shot structure, resulted in a series that resonates deeply, pulling viewers into its world and leaving a lasting emotional impact.
Entrant | Sound Design: Nigel Squibbs, Andy Paddon, Filipa Principe, Tierney Spence, Tony Gibson, Rob Price, Jason Swanscott, James Gregory, Alex Stylianou, Nick Kray, James Hyde, Sophia Hardman at Harbor Picture Company
Sound Producer: Zoe Fawcett
Sound Mixer: Andy Paddon
Supervising Sound Editor: Tony Gibson
Re-Record Mixer: Nigel Squibbs
Foley Artist: Jason Swanscott
Production Company: Kudos
Director: Stephen Woolfenden
Entrant | Sound Design: Lucien Palmer + Kevin Senzaki at Toolshed Audio Post, Inc.
Supervising Sound Editor: Lucien Palmer
Re-Recording Mixer: Lucien Palmer
Foley Artists: Brian Straub, Ryan D. Workman, Vincent Deng
Production: A24, Netflix
Director: Mohammed Amer
Entrant | Sound Design: Steve Bond + Carlos San Juan at Brain Audio
Sound Producers: Becca Laurence, Kit Critchley
Supervising Sound Editor, Re-Recording Mixer + Sound Mixer: Steve Bond
Foley Artists: Carlos San Juan, Thomas Haines
Production: Lime Pictures, Jellyfish Pictures, Netflix
Director: Tom Brass
Entrant | Sound Design: Nigel Heath + Jamie Allen at Xacutti Productions
Supervising Sound Editor: Nigel Heath
Re-Recording Mixers: Nigel Heath, Stu Smith
Foley Artists: Jason Swanscott, Rob Price
Directors: Brian Kirk, Paul Wilmhurst, Anu Menon, Anthony Phillipson
Entrant | Sound Design: Niall Daley + Andrei Gaidanov at Pinewood Post Production
Supervising Sound Editor + Re-Recording Mixer: Scott Jones
Sound Mixer: Adam Ridge
Foley Artists: Edmée Manière, Emma Jackson, Maisie Goodreid
Directors: Brian Welsh, Marie Kristiansen, Ng Choon Ping
Entrant | Sound Design: Hazelight Audio Team
Audio Director: Philip Eriksson
Sound Designers: Joakim Enigk Sjöberg, Göran Kristiansson, Gustav Landerholm, Filip Järnmark, Sebastian Pohle, Josh Smith, Pål Baglo, Ryan Twyman, Roald Carter, Marius Brovold, Boris Parunov, Svein-Ketil Bjøntegård
Foley Artists: David Silverin, Henrik Sunnåker, Elin Kristoffersen, Marco Lopez, Niki Gkonou
Game Director: Josef Fares
Games Publisher: Electronic Arts
Developer: Hazelight
Entrant | Sound Design: Hazelight Audio Team
Audio Director: Philip Eriksson
Sound Designers: Joakim Enigk Sjöberg, Göran Kristiansson, Gustav Landerholm, Filip Järnmark, Sebastian Pohle, Josh Smith, Pål Baglo, Ryan Twyman, Roald Carter, Marius Brovold, Boris Parunov, Svein-Ketil Bjøntegård
Foley Artists: David Silverin, Henrik Sunnåker, Elin Kristoffersen, Marco Lopez, Niki Gkonou
Game Director: Josef Fares
Games Publisher: Electronic Arts
Developer: Hazelight
Entrant | Sound Design: Hazelight Audio Team
Audio Director: Philip Eriksson
Sound Designers: Joakim Enigk Sjöberg, Göran Kristiansson, Gustav Landerholm, Filip Järnmark, Sebastian Pohle, Josh Smith, Pål Baglo, Ryan Twyman, Roald Carter, Marius Brovold, Boris Parunov, Svein-Ketil Bjøntegård
Foley Artists: David Silverin, Henrik Sunnåker, Elin Kristoffersen, Marco Lopez, Niki Gkonou
Game Director: Josef Fares
Games Publisher: Electronic Arts
Developer: Hazelight
Best Sound Design in a Video Game (Gameplay) went to Hazelight Audio this year for their immersive, finely crafted work on Split Fiction – a genre‑bending adventure celebrated for its inventive sonic storytelling and emotional depth.
Read on to discover how the magic was made…
“Split Fiction offers a truly unique audio experience. What sets it apart from other games is of course the split-screen aspect of it, but also how the game’s central theme – two genres colliding, merging and shifting – is exquisitely represented through audio. The seamless fusion of Sci-Fi and Fantasy elements played out through an epic split-screen adventure has never been heard before.
The game’s success is a testament to our team’s dedication to meticulously designing sounds, creating a dynamic and responsive audio mix, as well as a representation of the significant advancement in the way we approach sound design for split-screen games from both technical and creative perspectives.
The audio narrative evolves with the game world. Players are thrown into a duality and a struggle that plays out between our two clashing realms. The Hazelight Audio Team committed to reflect this dichotomy with sound and set out to ensure every piece of audio served a functional purpose – whether enhancing the narrative, deepening immersion, supporting gameplay mechanics, or delivering spectacle when called for.
The type of split-screen experience that Hazelight is renowned for today is by nature a paradox for audio. The individual experience of each player’s perspective needs to be truthfully rendered through one shared set of speakers, which in of itself is a great technical challenge. Our work on It Takes Two laid a foundation upon which we with Split Fiction could truly push the boundaries of what is possible to do with audio within a split-screen game.
Our team was inspired to create something audibly unique and met the creative challenges of blending the two disparate genres into one cohesive sonic identity through innovation and precision. We utilised our past experiences and knowledge about split-screen audio and sound design, and carefully expanded and improved every aspect of our tech and our process. Additionally we delivered this whole experience with support for object audio (possibly the first ever split-screen game to ship with this feature). We harbour a strong conviction that we have found a process that allows us to craft an audio experience that no other type of game can present.
Not only is Split Fiction a testament of how far we have come in our craft, setting a new standard for split-screen audio, but it’s also a work of art that again broke the mould of how audio can live and breathe within a game. It truly is a unique, never heard before experience built for two players and four ears.”
Truly earned recognition.
Best Sound Design in a Video Game (Gameplay) went to Hazelight Audio this year for their immersive, finely crafted work on Split Fiction – a genre‑bending adventure celebrated for its inventive sonic storytelling and emotional depth.
Read on to discover how the magic was made…
“Split Fiction offers a truly unique audio experience. What sets it apart from other games is of course the split-screen aspect of it, but also how the game’s central theme – two genres colliding, merging and shifting – is exquisitely represented through audio. The seamless fusion of Sci-Fi and Fantasy elements played out through an epic split-screen adventure has never been heard before.
The game’s success is a testament to our team’s dedication to meticulously designing sounds, creating a dynamic and responsive audio mix, as well as a representation of the significant advancement in the way we approach sound design for split-screen games from both technical and creative perspectives.
The audio narrative evolves with the game world. Players are thrown into a duality and a struggle that plays out between our two clashing realms. The Hazelight Audio Team committed to reflect this dichotomy with sound and set out to ensure every piece of audio served a functional purpose – whether enhancing the narrative, deepening immersion, supporting gameplay mechanics, or delivering spectacle when called for.
The type of split-screen experience that Hazelight is renowned for today is by nature a paradox for audio. The individual experience of each player’s perspective needs to be truthfully rendered through one shared set of speakers, which in of itself is a great technical challenge. Our work on It Takes Two laid a foundation upon which we with Split Fiction could truly push the boundaries of what is possible to do with audio within a split-screen game.
Our team was inspired to create something audibly unique and met the creative challenges of blending the two disparate genres into one cohesive sonic identity through innovation and precision. We utilised our past experiences and knowledge about split-screen audio and sound design, and carefully expanded and improved every aspect of our tech and our process. Additionally we delivered this whole experience with support for object audio (possibly the first ever split-screen game to ship with this feature). We harbour a strong conviction that we have found a process that allows us to craft an audio experience that no other type of game can present.
Not only is Split Fiction a testament of how far we have come in our craft, setting a new standard for split-screen audio, but it’s also a work of art that again broke the mould of how audio can live and breathe within a game. It truly is a unique, never heard before experience built for two players and four ears.”
Truly earned recognition.
Entrant | Developer: MachineGames
Audio Director: Pete Ward
Senior Sound Designers: Christoffer Larsson, Christoffer Hulthe, Karl-Johan Dimming, Hampus Kung, Oscar Alvarez
Senior Technical Sound Designer: Filip Conic
Junior Sound Designer: Owen Topham
Sound Producer: Vlad Ionescu
Foley Artists: Steve Browell, Guy Henderson at The Noise Bureau
Game Director: Jerk Gustafsson
Game Publisher: Bethesda Softworks
Entrant: Ubisoft Quebec / Ubisoft Music
Audio Director: Greig Newby
Associate Audio Director: Arnaud Libeyre
Technical Director: Daniel Sykora
Sound Designers: Steve Blezy; Frédéric Vekeman-Julien; Nathaniel Chew; Alexandre Fortier; Theologos G. O’Neil Linakis; Alexandre Poirier; Vili Viitaniemi; Adam Walsh; Aam Yamin; Joey Huiting Zheng; Mathieu Henot; Valentin Sezeur; Wang Yang; Alain Larose; Adrien Maljournal; Erik-Jon Evangelista; Nicolas Ow; Emmanuel Koh; Edrik-Jon T. Evangelista; Elitsa Alexandrova; Simeon Hristov; Ivaylo Kastelliev; Dimitar Petrov
Game Director: Charles Benoit
Entrant: Ubisoft Music / Massive Entertainment – A Ubisoft Studio
Audio Director: Simon Koudriavtsev
Sound Designers: Martin Weissberg, Adam Oakley, Jacob Coles, Mattia Cellotto, Simon Siegfried Klar, Joel Green, Malin Arvidsson, David Lockhart Guerrero, Toomas Moskinov
Game Director: Julian Gerighty
Entrant | Sound Design: Peter Hanson, Bastian Seelbach, Ciaran Walsh at Sony Interactive Entertainment
Audio Directors: Bastian Seelbach, Ciaran Walsh
Sound Designers: Edward Durcan, Rose Evans
Sound Producer: Zoe French
Senior Foley Artist: Joanna Fang
Senior Foley Mixer: Blake Collins, CAS
Developers: Guerrilla Games, Studio Gobo
Game Directors: Stephane Varrault, Floris Kooij, Xu Xiaojun
Entrant/Developer: TiMi Studio Group
Sound: TiMi Audio Lab
Audio Director:Sam Yang
Sound Supervisor / Mix: Merle Chen
Sound Designers: Luke Wang, Steel Sun, Kathy Dong, Kyungtae Park, Lazerh Liu
Entrant | Sound Design: TiMi Studio Group
Sound Post-production: Pacific Standard Sound
Sound Designers: Eric Marks, Ryan Sullivan, Matt Yocum
Foley Artist: Post Apocalypse Sound
Re-Recording Mixer: Vianne Wang, Matt Yocum
Supervising Sound Editors: Yuanye Huang, Seane Chen, Vianne Wang
Director: Yu Shen
Entrant | Sound Design: TiMi Studio Group
Sound Post-production: Pacific Standard Sound
Sound Designers: Eric Marks, Ryan Sullivan, Matt Yocum
Foley Artist: Post Apocalypse Sound
Re-Recording Mixer: Vianne Wang, Matt Yocum
Supervising Sound Editors: Yuanye Huang, Seane Chen, Vianne Wang
Director: Yu Shen
Entrant | Sound Design: TiMi Studio Group
Sound Post-production: Pacific Standard Sound
Sound Designers: Eric Marks, Ryan Sullivan, Matt Yocum
Foley Artist: Post Apocalypse Sound
Re-Recording Mixer: Vianne Wang, Matt Yocum
Supervising Sound Editors: Yuanye Huang, Seane Chen, Vianne Wang
Director: Yu Shen
TiMi Studio Group won Best Sound Design in a Video Game Cinematic this year for their work on the Honor of Kings – Kong Kong’er Champion Cinematic, where every sonic detail amplifies the intensity of Kong Kong’er’s epic quest.
After his family’s murder, Kong Kong’er, the enigmatic ‘Smiling Phantom Hand’, acquires the power to manipulate space itself, transforming into a cunning trickster who hunts his enemies and unleashes breathtaking spatial abilities in a final showdown with the Golden Master.
We get exclusive insights into how the sound team crafted this electrifying audio landscape, bringing Kong Kong’er’s story and supernatural powers vividly to life…
“Within the world-building framework, Kong Kong’er’s spatial abilities stem from ‘Turbulence’, a chaotic force that tears apart the laws of reality. We distilled its acoustic essence into fractured soundscapes, chaotic, arrhythmic, unstable dynamics and irregular sonic edges, crafting an auditory manifestation of dimensional collapse.
For SFX design, we deconstructed Turbulence’s core traits – fracture, jitter, and temporal reversal – employing glitch artifacts, jitter distortion, and reverse audio to craft physics-defying auditory experiences. Crucially, we deliberately avoided cold, synthetic tones typical of sci-fi electronics, instead opting for organic sound sources like bio membrane vibrations and bone friction as our foundation. Through dynamic compression and spectral warping, we achieved a uniquely chaotic yet biologically elastic sonic signature.
In action scenes, sound effects closely coordinate with the music in both rhythm and tonality, reflecting the character’s fast, sharp and ruthlessness.
In the later part of the film, when Kong Kong’er jumps into the Maze Space, the sound primarily conveys an atmosphere of instability and chaos. In the sound design for the Turbulence beast, we maintained the film’s signature ‘Organic Turbulence’ aesthetic. By fusing multi-layered bioacoustics and geological sound sources, we achieved both an overwhelming sense of massive presence and perfect harmony with the overarching world-building – ultimately crafting the auditory experience of truly ‘living cataclysms’.”
Have a listen and experience the artistry of sound at its finest 👏🏻🏆👏🏻
TiMi Studio Group won Best Sound Design in a Video Game Cinematic this year for their work on the Honor of Kings – Kong Kong’er Champion Cinematic, where every sonic detail amplifies the intensity of Kong Kong’er’s epic quest.
After his family’s murder, Kong Kong’er, the enigmatic ‘Smiling Phantom Hand’, acquires the power to manipulate space itself, transforming into a cunning trickster who hunts his enemies and unleashes breathtaking spatial abilities in a final showdown with the Golden Master.
We get exclusive insights into how the sound team crafted this electrifying audio landscape, bringing Kong Kong’er’s story and supernatural powers vividly to life…
“Within the world-building framework, Kong Kong’er’s spatial abilities stem from ‘Turbulence’, a chaotic force that tears apart the laws of reality. We distilled its acoustic essence into fractured soundscapes, chaotic, arrhythmic, unstable dynamics and irregular sonic edges, crafting an auditory manifestation of dimensional collapse.
For SFX design, we deconstructed Turbulence’s core traits – fracture, jitter, and temporal reversal – employing glitch artifacts, jitter distortion, and reverse audio to craft physics-defying auditory experiences. Crucially, we deliberately avoided cold, synthetic tones typical of sci-fi electronics, instead opting for organic sound sources like bio membrane vibrations and bone friction as our foundation. Through dynamic compression and spectral warping, we achieved a uniquely chaotic yet biologically elastic sonic signature.
In action scenes, sound effects closely coordinate with the music in both rhythm and tonality, reflecting the character’s fast, sharp and ruthlessness.
In the later part of the film, when Kong Kong’er jumps into the Maze Space, the sound primarily conveys an atmosphere of instability and chaos. In the sound design for the Turbulence beast, we maintained the film’s signature ‘Organic Turbulence’ aesthetic. By fusing multi-layered bioacoustics and geological sound sources, we achieved both an overwhelming sense of massive presence and perfect harmony with the overarching world-building – ultimately crafting the auditory experience of truly ‘living cataclysms’.”
Have a listen and experience the artistry of sound at its finest 👏🏻🏆👏🏻
Entrants: Peter Hanson, Bastian Seelbach, Ciaran Walsh, Byron Bullock, David Philipp + Mark Hills at Sony Interactive Entertainment
Sound Designers: Edward Durcan, Harry Boyce, Lorenzo Piani
Sound Producers: Zoe French, Jemma Riley-Tolch, Mike Hill
Developers: Guerrilla Games, Studio Gobo
Audio Directors: Bastian Seelbach, Ciaran Walsh
Senior Foley Artist: Joanna Fang
Senior Foley Mixer: Blake Collins, CAS
Game Directors: Stephane Varrault, Floris Kooij, Xu Xiaojun
Entrants: Ubisoft Quebec / Ubisoft Music
Audio Director: Greig Newby
Associate Audio Director: Arnaud Libeyre
Sound Designers: Fréderic Vekeman-Julien
Game Director: Charles Benoit
Entrant/Developer: TiMi Studio Group
Audio Director: Sam Yang
Sound Supervisor: Merle Chen
Sound Designers: Luke Wang, Ci Song, Kathy Dong
Sound: Sweet Justice
Supervising Sound Editor: Csaba Wagner, Samuel Justice, Ben Minto
Sound Designer: Eilam Hoffman
Entrant | Developer: MachineGames
Audio Director: Pete Ward
Sound Designers: Steve Browell + Guy Henderson at The Noise Bureau
Sound Producer: Vlad Ionescu
Game Publisher: Bethesda Softworks
Game Director: Jerk Gustafsson
Entrant | Sound Design: Geng Li + Michael Chen at LM Audio Productions
Audio Director + Sound Producer: Geng Li
Foley Artists: Geng Li, Michael Chen
Game Publishers: Wired Productions, Gamirror Games
Developer: Pollard Studio LLC
Game Director: Yonghe Wang
Entrant | Voice Talent: Troy Baker (Indiana Jones) for ZeniMax Europe Ltd
Sound Facility: Formosa Interactive / Goodbye Kansas
Voice Director: Tom Keegan
Voice Producer: Mitra Ashkan Far
Dialogue Editors: Emily Hesler, Ted Sutton
Game Publisher: Bethesda Softworks
Developer: MachineGames
Game Director: Jerk Gustafsson
Entrant | Voice Talent: Troy Baker (Indiana Jones) for ZeniMax Europe Ltd
Sound Facility: Formosa Interactive / Goodbye Kansas
Voice Director: Tom Keegan
Voice Producer: Mitra Ashkan Far
Dialogue Editors: Emily Hesler, Ted Sutton
Game Publisher: Bethesda Softworks
Developer: MachineGames
Game Director: Jerk Gustafsson
Entrant | Voice Talent: Troy Baker (Indiana Jones) for ZeniMax Europe Ltd
Sound Facility: Formosa Interactive / Goodbye Kansas
Voice Director: Tom Keegan
Voice Producer: Mitra Ashkan Far
Dialogue Editors: Emily Hesler, Ted Sutton
Game Publisher: Bethesda Softworks
Developer: MachineGames
Game Director: Jerk Gustafsson
Best Vocal Performance in a Video Game this year went to Troy Baker, who perfectly brought Indiana Jones to life in ‘Indiana Jones and the Great Circle’ for ZeniMax Europe.
We asked the ZeniMax team to give us the lowdown…
“When tasked with portraying an iconic character, an actor not only faces the challenge of stepping into a well-established role, but also honoring its legacy while still making the character their own. Taking on the character of Indiana Jones, one previously immortalized by Harrison Ford, was some big shoes to fill. But Troy Baker took on this challenge with great honor and pride.
Troy approached the role with a deep commitment to his craft, studying each and every move and line from the movies to use as a jumping off board for his own take on the character. He worked on capturing Harrison’s mannerism, body language and voice while also diving into the character’s psychological complexities, not only from Indiana’s past experiences but continuing to build on it from the story we crafted together. From the project’s start, Troy deeply immersed himself in the character and even took lessons to be able to handle one of Indiana Jones’ most characteristic tools – the iconic whip.
Through meticulous preparation and dedication, Troy truly embodied the character, delivering a nuanced performance that surpassed mere imitation. His Indiana Jones was a driven collector – on the mend from a failed relationship, going through a transformative experience on the eve of World War 2 and finding love along the way. When he meets the purposeful and forward facing journalist Gina, his relentless obsession with the past becomes more tangible and undeniable to him than ever before. And when facing his enemy Voss – twisted, yet similar in his obsessions in many ways – Indiana Jones really is forced to face his demons. Troy’s take on Indiana Jones is more than just an adventurer – it is a reflection of personal growth and sacrifice.
Troy taps into this with such nuance that every line, every movement feels heartfelt and natural and though the story is new, the character stays familiar. Indiana Jones’ emotional highs and lows never feel forced, instead they flow organically through the story’s progression, creating moments that linger long after the player has finished the adventure.
Through cutting edge technology and Troy Baker’s outstanding performance we have allowed fans all over the world to be able to experience this adventure through the charming and witty hero we all know and love.
Troy Baker has not only paid tribute to an iconic character, he has supremely showcased true mastery of both voice acting and full performance capture to create a new story worthy of the legacy of Indiana Jones. His tribute to Indiana Jones isn’t merely in replication, but in transformation, showing that even the largest shoes to fill can be reshaped with creativity and dedication, while still giving much respect to the source. “
His work and dedication are truly outstanding, setting a new benchmark for storytelling and performance in games 👏🏻🏆👏🏻
Best Vocal Performance in a Video Game this year went to Troy Baker, who perfectly brought Indiana Jones to life in ‘Indiana Jones and the Great Circle’ for ZeniMax Europe.
We asked the ZeniMax team to give us the lowdown…
“When tasked with portraying an iconic character, an actor not only faces the challenge of stepping into a well-established role, but also honoring its legacy while still making the character their own. Taking on the character of Indiana Jones, one previously immortalized by Harrison Ford, was some big shoes to fill. But Troy Baker took on this challenge with great honor and pride.
Troy approached the role with a deep commitment to his craft, studying each and every move and line from the movies to use as a jumping off board for his own take on the character. He worked on capturing Harrison’s mannerism, body language and voice while also diving into the character’s psychological complexities, not only from Indiana’s past experiences but continuing to build on it from the story we crafted together. From the project’s start, Troy deeply immersed himself in the character and even took lessons to be able to handle one of Indiana Jones’ most characteristic tools – the iconic whip.
Through meticulous preparation and dedication, Troy truly embodied the character, delivering a nuanced performance that surpassed mere imitation. His Indiana Jones was a driven collector – on the mend from a failed relationship, going through a transformative experience on the eve of World War 2 and finding love along the way. When he meets the purposeful and forward facing journalist Gina, his relentless obsession with the past becomes more tangible and undeniable to him than ever before. And when facing his enemy Voss – twisted, yet similar in his obsessions in many ways – Indiana Jones really is forced to face his demons. Troy’s take on Indiana Jones is more than just an adventurer – it is a reflection of personal growth and sacrifice.
Troy taps into this with such nuance that every line, every movement feels heartfelt and natural and though the story is new, the character stays familiar. Indiana Jones’ emotional highs and lows never feel forced, instead they flow organically through the story’s progression, creating moments that linger long after the player has finished the adventure.
Through cutting edge technology and Troy Baker’s outstanding performance we have allowed fans all over the world to be able to experience this adventure through the charming and witty hero we all know and love.
Troy Baker has not only paid tribute to an iconic character, he has supremely showcased true mastery of both voice acting and full performance capture to create a new story worthy of the legacy of Indiana Jones. His tribute to Indiana Jones isn’t merely in replication, but in transformation, showing that even the largest shoes to fill can be reshaped with creativity and dedication, while still giving much respect to the source. “
His work and dedication are truly outstanding, setting a new benchmark for storytelling and performance in games 👏🏻🏆👏🏻
Entrant | Voice Talent: Tony Todd (Locus) for ZeniMax Europe Ltd
Sound Facility: Formosa Interactive / Goodbye Kansas
Voice Director: Tom Keegan
Voice Producer: Mitra Ashkan Far
Dialogue Editors: Emily Hesler, Ted Sutton
Game Publisher: Bethesda Softworks
Developer: MachineGames
Game Director: Jerk Gustafsson
Entrant | Voice Talent: Marios Gavrilis (Emmerich Voss) for ZeniMax Europe Ltd
Sound Facility: Formosa Interactive / Goodbye Kansas
Voice Director: Tom Keegan
Voice Producer: Mitra Ashkan Far
Dialogue Editors: Emily Hesler, Ted Sutton
Game Publisher: Bethesda Softworks
Developer: MachineGames
Game Director: Jerk Gustafsson
Entrant | Voice Talent: Alessandra Mastronardi (Gina Lombardi) for ZeniMax Europe Ltd
Sound Facility: Formosa Interactive / Goodbye Kansas
Voice Director: Tom Keegan
Voice Producer: Mitra Ashkan Far
Dialogue Editors: Emily Hesler, Ted Sutton
Game Publisher: Bethesda Softworks
Developer: MachineGames
Game Director: Jerk Gustafsson
Entrant | Voice Talent: Daniel Brochu (Franco “”Il Bambino”” Barbi) for Pixel Audio
Sound Facility: Pixel Audio
Game Publisher / Developer: Red Barrels
Audio Director: Francis Brus
Game Director: Alex Charbonneau
Entrant | Sound Design: Mosko, Pete Morse + FÄdER at The Crystal Creative
Production: Warner Bros Pictures, Major Major
Entrant | Sound Design: Mosko, Pete Morse + FÄdER at The Crystal Creative
Production: Warner Bros Pictures, Major Major
Entrant | Sound Design: Mosko, Pete Morse + FÄdER at The Crystal Creative
Production: Warner Bros Pictures, Major Major
Entrant | Sound Design: Kevin Breton at Safari Riot
Production: GrandSon + NEON
Entrant | Sound Design: Hang Shao + Jianyi Tang at 20k Miles
Sound Producer: Jia You
Entrant | Sound Design: Hang Shao at 20k Miles
Sound Producer: Jia You
Entrant: Source Sound Inc.
Sound Supervisor Designer: Charles Deenen
Sound Designers: Jai Berger, Nick Martin + Dominik Ragančík
Executive Producer: Daniel Lepervanche
Associate Producer: Kelly Baffoni
Sound Editors: Landen Belardes, Cadmus Blackwood
Production: Altered FX / Activision
Entrant: Source Sound Inc.
Sound Supervisor Designer: Charles Deenen
Sound Designers: Jai Berger, Nick Martin + Dominik Ragančík
Executive Producer: Daniel Lepervanche
Associate Producer: Kelly Baffoni
Sound Editors: Landen Belardes, Cadmus Blackwood
Production: Altered FX / Activision
Entrant: Source Sound Inc.
Sound Supervisor Designer: Charles Deenen
Sound Designers: Jai Berger, Nick Martin + Dominik Ragančík
Executive Producer: Daniel Lepervanche
Associate Producer: Kelly Baffoni
Sound Editors: Landen Belardes, Cadmus Blackwood
Production: Altered FX / Activision
Entrant | Sound Facility: Source Sound Inc.
Sound Supervisor Designer / Mix: Charles Deenen
Audio Director: Chase Combs
Sound Designers: Nick Spradlin, Nick Martin, Jai Berger, Eoin Sheils
Executive Producer: Daniel Lepervanche
Associate Producer: Kelly Baffoni
Sound Editors: Landen Belardes
Production: Bungie
Entrant | Trailer Production Company: IO Interactive
Sound Designers: Will Tidman, Colin Steven Howe, Dominic Vega
Directors: Dominic Vega, Martin Emborg
Producer: Theuns Smit
Sound Facility: Source Sound, Inc.
Sound Supervision / Mix: Charles Deenen
Lead Sound Design: Nick Spradlin
Sound Editors: Jai Berger, Landen Belardes, Gregory Bonini
Executive Producer: Daniel Lepervanche
Associate Producer: Kelly Baffoni
Entrant | Sound Design: Daniel Vidal Merino for Microsoft
Sound Facility: Turn 10 Studios
Entrant/Developer: TiMi Studio Group
Sound: TiMi Audio Lab
Audio Director:Sam Yang
Sound Supervisor: Merle Chen
Sound Designer: Luke Wang, Chengzhen Li
Entrant | Sound Design: Sonic Union
Sound Designers: Rob Ballingall, Owen Shearer
Sound Producer: Gina Petrarca
Sound Mixer: Owen Shearer
Assistant Engineers: Joey Glick, Graham Carpenter, Quinton Carr-Goodwin
Production Company: Passion Pictures
Director: Laurent Nicolas
Entrant | Sound Design: Sam Ashwell + Jake Ashwell at 750mph
Sound Producer: Olivia Ray
Sound Mixer: Sam Ashwell
Agency: Wieden and Kennedy Portland
Production Company: Iconoclast LA
Director: MEGAFORCE
Entrant | Sound Design: Sam Ashwell + Jake Ashwell at 750mph
Sound Producer: Olivia Ray
Sound Mixer: Sam Ashwell
Agency: Wieden and Kennedy Portland
Production Company: Iconoclast LA
Director: MEGAFORCE
Entrant | Sound Design: Sam Ashwell + Jake Ashwell at 750mph
Sound Producer: Olivia Ray
Sound Mixer: Sam Ashwell
Agency: Wieden and Kennedy Portland
Production Company: Iconoclast LA
Director: MEGAFORCE
Entrant | Sound Design: Adam Smyth + Kaspar Broyd at String and Tins
Sound Producer: Esi Jonuzi
Sound Mixer: Adam Smyth
Agency: Leo Burnett UK
Production Company: Rogue Films
Director: Scott Lyon
Entrant | Sound Design: Sam Ashwell + Mark Hellaby at 750mph
Sound Producer: Olivia Ray
Agency: Innocean USA
Production Company: Partizan
Director: Antoine Bardou-Jacquet
Entrant | Sound Design: Sam Ashwell + Mike Bovill at 750mph
Sound Producer: Olivia Ray
Sound Mixer: Sam Ashwell
Agency: Mother
Production Company: ProdCo
Director: Lana Senaoui
Entrant | Sound Design: Sam Ashwell + Jake Ashwell at 750mph
Sound Producer: Olivia Ray
Sound Mixer: Sam Ashwell
Agency: Saatchi & Saatchi
Production Company: CANADA London
Director: Réalité
Entrant | Sound Design: Kaspar Broyd at String and Tins
Sound Producer: Esi Jonuzi
Agency: CALLING
Production Company: Art Practice
Director: Maria Lax
Entrant | Sound Design: Martin Leitner at Sounds Good Audio
Agency: Mutant
Production Company: Being
Director: Milo Blake
Entrant | Sound Design: Martin Leitner at Sounds Good Audio
Agency: Mutant
Production Company: Being
Director: Milo Blake
Entrant | Sound Design: Martin Leitner at Sounds Good Audio
Agency: Mutant
Production Company: Being
Director: Milo Blake
Entrant | Sound Design: Hang Shao, Aoyu Zhang + Xiaoyuan Ling at 20k Miles
Sound Producer: Jia You
Entrant | Sound Design: Sam Ashwell + Mike Bovill at 750mph
Sound Producer: Olivia Ray
Sound Mixer: Sam Ashwell
Agency: BigTime Creative Shop
Production Company: Riff Raff Films
Director: Rich Hall
Entrant | Sound Design: Sam Ashwell + Mike Bovill at 750mph
Sound Producer: Olivia Ray
Sound Mixers: Sam Ashwell + Mike Bovill
Agency: Droga5
Production Company: Division Global
Director: Francois Rousselet
Entrant | Sound Design: Sam Ashwell at 750mph
Sound Producer: Olivia Ray
Sound Mixers: Sam Ashwell
Agency: BigTime Creative Shop
Production Company: Riff Raff Films
Director: MEGAFORCE
Entrant | Sound Design: Thomas Houthave at Klankwerk
Production Company: ProdCo
Director: Leigh Powis
Entrant | Audio Mix: Tom Jucarone at Sound Lounge
Sound Designer: Brian Emrich
Sound Producer: Dana Villarreal
Agency: Quality Experience
Production Company: Pulse Films
Director: Aube Perrie
Entrant | Audio Mix: Tom Jucarone at Sound Lounge
Sound Designer: Brian Emrich
Sound Producer: Dana Villarreal
Agency: Quality Experience
Production Company: Pulse Films
Director: Aube Perrie
Entrant | Audio Mix: Tom Jucarone at Sound Lounge
Sound Designer: Brian Emrich
Sound Producer: Dana Villarreal
Agency: Quality Experience
Production Company: Pulse Films
Director: Aube Perrie
Winner of this year’s Best Audio Mix in a Commercial was Tom Jucarone of Sound Lounge, New York, recognised for his work on Tonal’s smart home gym campaign, Future of Fitness. Here, he takes us behind the mix…
“The sound effects don’t just support the story in this spot, they are the story. The mix had to feel cinematic and commanding, making every sound an intentional storytelling device. We over emphasised the banging, rowing and screeching of the Victorian-era exercise equipment, pushing them to the edge of discomfort to reflect the physical struggle on screen. As the workout escalates, the sound swells, becoming overwhelming – almost oppressive. The mix amplifies this crescendo until the sudden, stark contrast: the woman using Tonal in her living room. The soundscape transforms, stripping back to near silence, save for the soft hum of a fan. This precise contrast in the mix – chaos to calm – makes the moment hit harder, reinforcing the product’s message without a word needing to be said.”
A brilliant example of audio craftsmanship. Tom’s mix brings the project to life with precision and punch.
Winner of this year’s Best Audio Mix in a Commercial was Tom Jucarone of Sound Lounge, New York, recognised for his work on Tonal’s smart home gym campaign, Future of Fitness. Here, he takes us behind the mix…
“The sound effects don’t just support the story in this spot, they are the story. The mix had to feel cinematic and commanding, making every sound an intentional storytelling device. We over emphasised the banging, rowing and screeching of the Victorian-era exercise equipment, pushing them to the edge of discomfort to reflect the physical struggle on screen. As the workout escalates, the sound swells, becoming overwhelming – almost oppressive. The mix amplifies this crescendo until the sudden, stark contrast: the woman using Tonal in her living room. The soundscape transforms, stripping back to near silence, save for the soft hum of a fan. This precise contrast in the mix – chaos to calm – makes the moment hit harder, reinforcing the product’s message without a word needing to be said.”
A brilliant example of audio craftsmanship. Tom’s mix brings the project to life with precision and punch.
Entrant | Audio Mix: Sam Ashwell + Jake Ashwell at 750mph
Sound Producer: Olivia Ray
Agency: Wieden and Kennedy Portland
Production Company: Iconoclast LA
Director: MEGAFORCE
Entrant | Audio Mix: Sam Ashwell at 750mph
Sound Producer: Olivia Ray
Agency: BigTime Creative Shop
Production Company: Riff Raff Films
Director: Rich Hall
Entrant | Audio Mix: James Utting + Anthony Moore at Factory Studios
Sound Producer: Olivia Endersby
Agency: Jung von Matt
Production Company: Arts & Sciences
Directors: Daniel Schaefer, Szymon Rose
Entrant | Audio Mix: Dan Flosdorf at Cut Noise
Agency: Alto
Director: Steve Rogers
Entrant | Audio Mix: Walter Bianco at Harbor
Sound Producer: Lauren Boyle + Cammie McGarry
Agency: Leo Burnett
Entrant: Hans Michael Anselmo Hess
Sound Producers: Lucas Mayer, Carol Masseti, Cassiano Derenji
Sound Designers: Hans Michael Anselmo Hess, Lucas Mayer, Wonder Bettin, Roger Lima, Silvinho Erné
Agency: Innocean Berlin
Agency Music Producer: DaHouse Audio
Production Company: RadicalMedia
Directors: Joana Colomar
Entrant: Hans Michael Anselmo Hess
Sound Producers: Lucas Mayer, Carol Masseti, Cassiano Derenji
Sound Designers: Hans Michael Anselmo Hess, Lucas Mayer, Wonder Bettin, Roger Lima, Silvinho Erné
Agency: Innocean Berlin
Agency Music Producer: DaHouse Audio
Production Company: RadicalMedia
Directors: Joana Colomar
Entrant: Hans Michael Anselmo Hess
Sound Producers: Lucas Mayer, Carol Masseti, Cassiano Derenji
Sound Designers: Hans Michael Anselmo Hess, Lucas Mayer, Wonder Bettin, Roger Lima, Silvinho Erné
Agency: Innocean Berlin
Agency Music Producer: DaHouse Audio
Production Company: RadicalMedia
Directors: Joana Colomar
2025’s Best Sonic Branding Winner: Hans Michael Anselmo Hess for the incredible Kia Soundscapes project. Here he tells us all about its development…
“For over 100 million visually impaired people, long car journeys often feel emotionally empty. Most automotive innovations aim to make travel faster, safer, and more comfortable — yet for those who cannot see, the journey remains disconnected. Beautiful landscapes become passing voids. What inspires most people becomes something they must passively endure.
Kia, guided by its brand purpose “Movement that inspires,” set out to reimagine the emotional experience of travel for blind and visually impaired passengers. The result is Soundscapes: the world’s first in-car system that transforms natural landscapes into music — giving non-sighted individuals a way to feel the road’s beauty through sound.
The inspiration came from neuroscience. According to studies by Arnaud’s Neuropsychologia and others, music activates up to 50% of the visual cortex in blind individuals, stimulating areas typically used for vision and enhancing sensory perception. This insight reframed the car not as a vehicle of arrival, but as a curator of emotional experiences. The goal became clear: to create an audio form of vision.
To do this, we repurposed the Kia EV9’s Advanced Driver Assistance System (ADAS) cameras, originally designed for obstacle detection, to recognise key features in the surrounding landscape. Trees, mountains, lakes and other natural elements were detected in real time. Working with data analysts, AI engineers and sound producers, each visual element was assigned a distinct musical instrument, chosen for how its timbre evokes emotional qualities like size, movement or texture. For example, forests might be rendered in rich woodwinds, while mountains are evoked with deep, resonant drones.
We trained the AI system across varied geographies and landscapes to improve recognition accuracy. Once we reached a 73% success rate in detecting natural features, we developed a second AI layer that merged the visual and sonic data. This system dynamically composes music in real time as the vehicle moves, turning every trip into a living, responsive soundscape.
The result: 18 hours of original music generated during the prototype phase – a sensory bridge between landscape and emotion, engineered specifically for those who have never seen the view, or have lost it along the way. It’s not simply a sound design achievement, it’s a redefinition of what driving can mean for the non-sighted.
We launched Soundscapes on April 5, 2025, and its reception was immediate. Within one week, the campaign achieved a 5500% increase in media mentions and 99.29% positive sentiment on social platforms. But more importantly, it sparked a broader conversation around accessibility, inclusion and the role of empathy in innovation.
This campaign not only made Kia’s brand purpose tangible, it became a benchmark for what it means to make movement inspiring for everyone. By turning a car’s cameras into “eyes for the passenger”, Soundscapes enabled blind individuals to engage with the world in a new way, proving that inspiration doesn’t live at the destination, it lives in the movement.
Following the success of this prototype, Kia is now working to scale the feature across its entire vehicle lineup. The ambition is bold but clear: to establish this technology as a new standard in the automotive industry and redefine the passenger experience, one drive at a time.”
It’s clear to see why the jury chose a project of such ambition, craft and humanity as the winner!
2025’s Best Sonic Branding Winner: Hans Michael Anselmo Hess for the incredible Kia Soundscapes project. Here he tells us all about its development…
“For over 100 million visually impaired people, long car journeys often feel emotionally empty. Most automotive innovations aim to make travel faster, safer, and more comfortable — yet for those who cannot see, the journey remains disconnected. Beautiful landscapes become passing voids. What inspires most people becomes something they must passively endure.
Kia, guided by its brand purpose “Movement that inspires,” set out to reimagine the emotional experience of travel for blind and visually impaired passengers. The result is Soundscapes: the world’s first in-car system that transforms natural landscapes into music — giving non-sighted individuals a way to feel the road’s beauty through sound.
The inspiration came from neuroscience. According to studies by Arnaud’s Neuropsychologia and others, music activates up to 50% of the visual cortex in blind individuals, stimulating areas typically used for vision and enhancing sensory perception. This insight reframed the car not as a vehicle of arrival, but as a curator of emotional experiences. The goal became clear: to create an audio form of vision.
To do this, we repurposed the Kia EV9’s Advanced Driver Assistance System (ADAS) cameras, originally designed for obstacle detection, to recognise key features in the surrounding landscape. Trees, mountains, lakes and other natural elements were detected in real time. Working with data analysts, AI engineers and sound producers, each visual element was assigned a distinct musical instrument, chosen for how its timbre evokes emotional qualities like size, movement or texture. For example, forests might be rendered in rich woodwinds, while mountains are evoked with deep, resonant drones.
We trained the AI system across varied geographies and landscapes to improve recognition accuracy. Once we reached a 73% success rate in detecting natural features, we developed a second AI layer that merged the visual and sonic data. This system dynamically composes music in real time as the vehicle moves, turning every trip into a living, responsive soundscape.
The result: 18 hours of original music generated during the prototype phase – a sensory bridge between landscape and emotion, engineered specifically for those who have never seen the view, or have lost it along the way. It’s not simply a sound design achievement, it’s a redefinition of what driving can mean for the non-sighted.
We launched Soundscapes on April 5, 2025, and its reception was immediate. Within one week, the campaign achieved a 5500% increase in media mentions and 99.29% positive sentiment on social platforms. But more importantly, it sparked a broader conversation around accessibility, inclusion and the role of empathy in innovation.
This campaign not only made Kia’s brand purpose tangible, it became a benchmark for what it means to make movement inspiring for everyone. By turning a car’s cameras into “eyes for the passenger”, Soundscapes enabled blind individuals to engage with the world in a new way, proving that inspiration doesn’t live at the destination, it lives in the movement.
Following the success of this prototype, Kia is now working to scale the feature across its entire vehicle lineup. The ambition is bold but clear: to establish this technology as a new standard in the automotive industry and redefine the passenger experience, one drive at a time.”
It’s clear to see why the jury chose a project of such ambition, craft and humanity as the winner!
Entrant | Sound Facilty: Sonic Union
Sound Designer / Mixer: Owen Shearer
Composers: Julian Fader, Justin Morris
Sound Producer: Justin Morris
Assistant Engineers: Alex Thiel, Carly Morgan
Agency: Mojo Supermarket
Production Company: Buckaroo Studios
Director: Brandt Lewis
Entrant: MassiveMusic Warsaw
Sound Designer, Composer + Foley: Jakub Janicki
Sound Producers: Mateusz Szmigiero, Zofia Dutkowska, Marianna Kosch
Agency: VML
Entrant: Resister Music
Sound Facility: Calibre Sound
Sound Mixer: David Pilcher
Composition: Olah Bliss, Tigermonkey, Zanillya, Solo Yt, Nawms, Confz, Khalysis, Busy Twist, Lapili
Agency: Energy BBDO / Omnicom
Agency Music Producer: Julia Millison
Music Producer: Hollie Hutton
Entrant: WithFeeling
Composer: Joe Dickinson
Entrant: Zelig Sound
Sound Producers: Breda Canning, Aleah Basu
Project Title: Student Accomplice
Sound Design: Michelle Cheuk
Re-recording Mixer/Sound Editor: Chance Anderson
Music: Kevin West
Score Prep: Simon McBride
Producer: Brielle Hansen
Director: Spencer Baird
Art Director: Brandon Beltran
Lead Editor: Sydney Casper
Project Title: Student Accomplice
Sound Design: Michelle Cheuk
Re-recording Mixer/Sound Editor: Chance Anderson
Music: Kevin West
Score Prep: Simon McBride
Producer: Brielle Hansen
Director: Spencer Baird
Art Director: Brandon Beltran
Lead Editor: Sydney Casper
Project Title: Student Accomplice
Sound Design: Michelle Cheuk
Re-recording Mixer/Sound Editor: Chance Anderson
Music: Kevin West
Score Prep: Simon McBride
Producer: Brielle Hansen
Director: Spencer Baird
Art Director: Brandon Beltran
Lead Editor: Sydney Casper
Entrant: Sky TV
Track: ‘Moving On Up’ Mike Pickering, Michael Paul Heard / M People
Music Publishers: Universal Music Publishing Mgb Limited, Warner Chappell Music Ltd
Record Label: Sony Music Entertainment
Production Company: Water & Power Productions
Entrant: Sky TV
Track: ‘Moving On Up’ Mike Pickering, Michael Paul Heard / M People
Music Publishers: Universal Music Publishing Mgb Limited, Warner Chappell Music Ltd
Record Label: Sony Music Entertainment
Production Company: Water & Power Productions
Entrant: Sky TV
Track: ‘Moving On Up’ Mike Pickering, Michael Paul Heard / M People
Music Publishers: Universal Music Publishing Mgb Limited, Warner Chappell Music Ltd
Record Label: Sony Music Entertainment
Production Company: Water & Power Productions
Entrant | Music Supervision: Pete Kelly at Premier League Productions
Track: ‘Stronger feat. House Gospel Choir’ Thabo Munjoma, Tula Contostavlos, Tanya Lacey, Alexander Elliott, Abilio Joao, Natalie Maddix, Lizzie Jennings / Blinkie
Production Manager: Steph Woods, Dom McGuire
Record Label: Warner Records
Label Licensing Managers: Tatjana Harrington-Steward, Georgie Hughes
Director: James Murphy
Entrant | Publisher / Label: Domino Recording and Publishing Companies
Track: ‘The Last Goodbye’ Alison Mosshart, Jamie Hince / The Kills
Label Licensing Manger: Charlot Henzen
Publisher Licensing Manager: Kaylee Siegfried
Music Supervisor: Oliver White at Theodore
Production Company: Bad Wolf Productions
Directors: Mickey Down, Konrad Kay
Studios: HBO / BBC
Entrant | Music Supervisor: Michelle de Vries
Track: ‘Doubters To Believers’ Lorne Balfe, Joseph Roberts
Music Publisher: Fragmented Music / Copyright Control
Showrunner: Richard Cooke
Entrant: Sky TV
Track: ‘English Rose’ Paul Weller / Connie Constance
Music Publisher: Universal Music Publishing Mgb Limited
Record Label: Universal Music Operations
Entrant: Premier League Productions
Music Supervisor: Dean Hutchinson
Track: ‘Ready or Not (feat. Esthero)’ Mischa Chillak
Music Publishers: Warner Chappell, Reservoir Media Management
Record Label: Greater Goods Co., Esthero Music
Production Manager: Rosie Di Bella
Director: Eleanor Bishop
Entrant | Music Publisher: Lyric House
Music Supervision: Shelby Comstock Britten at Seismic Productions
Licensing Managers: James Paolano, Jessica Cole
Track Title: ‘You Belong’ Nicholas Lawrence Box & Adam Christopher Fischer / Hills x Hills
Entrant | Music Publisher: Lyric House
Music Supervision: Shelby Comstock Britten at Seismic Productions
Licensing Managers: James Paolano, Jessica Cole
Track Title: ‘You Belong’ Nicholas Lawrence Box & Adam Christopher Fischer / Hills x Hills
Entrant | Music Publisher: Lyric House
Music Supervision: Shelby Comstock Britten at Seismic Productions
Licensing Managers: James Paolano, Jessica Cole
Track Title: ‘You Belong’ Nicholas Lawrence Box & Adam Christopher Fischer / Hills x Hills
Entrant: Premier League Productions
Music Supervisor: Pete Kelly
Track: ‘The Boys Are Back in Town’ Phil Lynott / Thin Lizzy
Music Publisher: Universal Publishing
Publisher Licensing Managers: Grant Watmuff, Suzanne Carey
Record Label: Universal Music
Label Licensing Manager: Greg Turner
Production Manager: Alistair McGee
Director: Ed Mallin
Entrant | Music Publisher + Record Label: Lyric House
Licensing Managers: James Paolano + Jessica Cole
Music Supervisors: Shawn Stevens + Anna Kuelling at Mark Woollen & Associates
Track: ‘Now Or Never’ Instrumental, Konata Small, Kris Kovacs, Jessica Cole
Entrant | Composers: Alexandra Petkovski (FJØRA) + Caleb Schultz
Track: ‘Bad Bad Feeling’ Alexandra Petkovski (FJØRA) + Caleb Schultz
Music Supervision: Natalie Wali
Licensor: Lyric House LA
Entrant | Composer: Kris Kovacs
Track: ‘Runamok’ Kris Kovacs + Jesse Chisholm / Backchat x SWWARMS
Music Publisher + Record Label: Lyric House
Music Supervision: Space Cowboy
Entrant | Composer: Kris Kovacs
Track: ‘Runamok’ Kris Kovacs + Jesse Chisholm / Backchat x SWWARMS
Music Publisher + Record Label: Lyric House
Music Supervision: Space Cowboy
Entrant | Composer: Kris Kovacs
Track: ‘Runamok’ Kris Kovacs + Jesse Chisholm / Backchat x SWWARMS
Music Publisher + Record Label: Lyric House
Music Supervision: Space Cowboy
Entrant: Riot Games
Music Supervisor: Jonny Altepeter
Track: ‘Ego’ Chimamanda Pearl Chukwuma, Wade Oghenejabor / Qing Madi
Music Publisher: BuVision
Record Label: Columbia Records
Entrant | Music Supervision: Feel For Music
Music Supervisors: Ben Sumner, Glenn Herweijer + Jack Thompson
Track: ‘Sparks’ Dan Levy, Olivia Merilahti / The Dø
Music Publisher: BMG
Record Label: Get Down! under license to Cinq 7 / Wagram Music
Entrant: Ubisoft Music / Ubisoft
Music Supervisor: Benoit Malot
Track: ‘Yes, And?’ Ariana Grande, Ilya Salmanzadeh, Max Martin
Record Label: Republic Records
Production Company: Known Agency
Entrant | Music Supervision: Tracks & Fields
Track: ‘Supernature’ Alain Wisniak, Lene Lovich, Marc Cerrone / Cerrone
Music Publishers: Kobalt Music, Freibank Music Publishing
Publisher Licensing Managers: Marcus Gums (Kobalt), Coco Kraft (Freibank)
Record Label: Because Music
Label Licensing Manager: Esther Dugowson
Agency: Mother London
Production Company: Academy Films
Entrant | Music Supervision: Tracks & Fields
Track: ‘Supernature’ Alain Wisniak, Lene Lovich, Marc Cerrone / Cerrone
Music Publishers: Kobalt Music, Freibank Music Publishing
Publisher Licensing Managers: Marcus Gums (Kobalt), Coco Kraft (Freibank)
Record Label: Because Music
Label Licensing Manager: Esther Dugowson
Agency: Mother London
Production Company: Academy Films
Entrant | Music Supervision: Tracks & Fields
Track: ‘Supernature’ Alain Wisniak, Lene Lovich, Marc Cerrone / Cerrone
Music Publishers: Kobalt Music, Freibank Music Publishing
Publisher Licensing Managers: Marcus Gums (Kobalt), Coco Kraft (Freibank)
Record Label: Because Music
Label Licensing Manager: Esther Dugowson
Agency: Mother London
Production Company: Academy Films
Entrant | Music Supervision: Peter Raeburn, Colin McIlhagga + Luke Georgiou at Soundtree Music
Track: ‘Whole Lotta Love’ Arthur “”Crudup Big Boy””, Bernie Besman, Bukka White, Doc Pomus, Gene Pitney, James Oden, Jimmy Page, John Bonham, John Lee Hooker, John Paul, Nort Shuman / Led Zeppelin
Agency: Wieden & Kennedy
Production Company: Somesuch
Director: Kim Gehrig
Entrant | Music Supervision: Anton Trailer at Trailer Media
Track: ‘A Holly Jolly Christmas’ John D Marks / Burl Ives
Music Publisher: Peer Music
Publisher Licensing Manager: Gary Seeger
Record Label: Universal Music Australia
Label Licensing Manager: Donna Fitzhenry
Agency: Bear Meets Eagle On Fire
Production Company: Revolver
Director: Steve Rogers
Entrant | Music Supervision: Paul-Étienne Côte + Laurence Guichandut at Circonflex
Track: ‘More More More’ Gregg Diamond / Andrea True Connection
Music Publishing: Sony Music Publishing
Agency: lg2
Production Company: ROMEO
Entrant | Music Supervision: Mateusz Szmigiero, Zofia Dutkowska + Chris Sulenta at MassiveMusic Warsaw
Track: ‘Walking on a Dream’ Nicholas George Littlemore, Jonathan Thomas Sloan, Luke James
Steele / Empire of The Sun
Music Publishers: Sony Music Publishing Poland, Universal Music Publishing, Schubert Music Publishing
Record Label: Universal Music Polska
Agency: DDB
Entrant | Music Supervision: Level Two Music
Track: ‘Horse’ Kobilic Emir, Zastenker Richard Michael Paul / Salvatore Ganacci
Music Publisher: Universal Music Publishing
Record Label: Owsla
Agency: BMF
Production Company: Good Oil
Director: Hämisch Rothwell
Entrant | Music Supervision: Squeak E. Clean Studios
Track: ‘Perfect’ Sam Spiegel, aka Sam i, Squeak E. Clean’s ECD / Founder
Director: Spike Jonze
Entrant | Music Supervision: Squeak E. Clean Studios
Track: ‘Perfect’ Sam Spiegel, aka Sam i, Squeak E. Clean’s ECD / Founder
Director: Spike Jonze
Entrant | Music Supervision: Squeak E. Clean Studios
Track: ‘Perfect’ Sam Spiegel, aka Sam i, Squeak E. Clean’s ECD / Founder
Director: Spike Jonze
We hear from Squeak E. Clean Studios ECD / Founder, Sam Spiegel, aka Sam i, winner of Best Sync in Online, Digital + Social Advertising for the use of his track ‘Perfect’ in Apple’s ‘Someday’ spot…
“Director Spike Jonze was looking for something fun, energetic, and danceable, and my song ‘Perfect’ filled those needs…perfectly”. Moreover, the polyrhythms of Baile Funk helped fuel the direction of Someday’s choreography, leading to some inspired dance sequences. Additionally, track collaborators Bia and Pikachu’s energetic, affirmative, and empowered vocals lent soul and emotion throughout, most notably during the crescendo at the end of the film.
The electricity of ‘Perfect,’ combined with a heart-wrenching remix of Guitarradelafuente’s poignant track ‘Conticinio,’ serves to accentuate the seasonal ebbs and flows of the film, thereby creating a soundscape that guides the audience through a memorable journey of emotion and fun.”
We hear from Squeak E. Clean Studios ECD / Founder, Sam Spiegel, aka Sam i, winner of Best Sync in Online, Digital + Social Advertising for the use of his track ‘Perfect’ in Apple’s ‘Someday’ spot…
“Director Spike Jonze was looking for something fun, energetic, and danceable, and my song ‘Perfect’ filled those needs…perfectly”. Moreover, the polyrhythms of Baile Funk helped fuel the direction of Someday’s choreography, leading to some inspired dance sequences. Additionally, track collaborators Bia and Pikachu’s energetic, affirmative, and empowered vocals lent soul and emotion throughout, most notably during the crescendo at the end of the film.
The electricity of ‘Perfect,’ combined with a heart-wrenching remix of Guitarradelafuente’s poignant track ‘Conticinio,’ serves to accentuate the seasonal ebbs and flows of the film, thereby creating a soundscape that guides the audience through a memorable journey of emotion and fun.”
Entrant | Music Supervision: Twelve Decibels
Music Supervisors: Matt Lee, Daniel Payne + Ellie Donohue
Track: ‘No Surprises’ Edward O’Brien, Thomas Yorke, Charles Greenwood, Philip Selway, Richard Greenwood / Radiohead
Music Publisher: Warner Chappell
Publisher Licensing Manger: Andrew Howell
Record Label: Beggars
Label Licensing Manger: Emma Lomas
Agency: Nomint
Agency Music Producer: Marilena Vatseri
Director: Yannis Konstantinidis
Entrant | Music Supervision: BUTTER Music and Sound
Track: ‘One Way or Another’ Nigel Harrison / Blondie
Music Publisher: Chrysalis Music
Record Label: Chrysalis Records
Agency: Innocean USA
Production Company: O Positive
Director: Jim Jenkins
Entrant | Music Supervision: Alicia Leinot at Big Sync Music
Track: ‘Joko huominen onnen tuo’ Esko Rahkonen
Music Publisher / Record Label: Sync Sauna
Agency: Lola Mullenlowe
Production Company: CANADA
Director: Andreas Nillson
Showreel Credits:
Project 1: City Of Love
Track: ‘Hymne A L’Amour’ Edith Piaf
Agency: BBC Creative
Director, BBC Creative: Justin Bairamian
Senior Producer: Rachel Roberts
Production Company: Nexus Studios
Director: Fx Goby
Executive Producer: Jason Bartholomew
Producer: Rebecca Archer
Audio: Factory
Audio Creative Director: Anthony Moore
Sound Design + Mix: James Utting
Executive Audio Producer: Deborah Whitfield
Music Company: SIREN
Arranger: Rebekah Fitch
Music Supervisor: Alice Benton
Project 2: Creme Egg – Gooey Love Songs
Agency: VCCP / Girl & Bear
Chief Creative Officers: Chris Birch & Jonny Parker
Executive Creative Director: Simon Connor
TV Producer: David Vass
Production Company: Girl & Bear Ltd
Post Producer: Sarah Hemsley
Music Company: SIREN
Music Supervisor: Alice Benton
Full Track List (*tracks used in the film):
*1. The Shell To My Goo by Rebekah Fitch
*2. Tame This Wild Egg by Lana McDonagh, Toby Horton
*3. My Gooey Boo by Ashley Bates
*4. Dos Huevos Enamorados by Rebekah Fitch
*5. A Deep, Eggy Kinda Love by Ashley Bates
6. Dream Of Goo by Lana McDonagh, Toby Horton
7. Opposite Eggs Of The Spectrum by Wayne Murray,
Paul Rawson, Toby MacFarlaine
8. An Egg Made Of Steel by Wayne Murray, Paul
Rawson. Toby MacFarlaine
9. You’re A Priceless Egg To Me by King Toot, Rebekah Fitch
10. Eggy Harmony by Lana McDonagh, Toby Horton
Showreel Credits:
Project 1: City Of Love
Track: ‘Hymne A L’Amour’ Edith Piaf
Agency: BBC Creative
Director, BBC Creative: Justin Bairamian
Senior Producer: Rachel Roberts
Production Company: Nexus Studios
Director: Fx Goby
Executive Producer: Jason Bartholomew
Producer: Rebecca Archer
Audio: Factory
Audio Creative Director: Anthony Moore
Sound Design + Mix: James Utting
Executive Audio Producer: Deborah Whitfield
Music Company: SIREN
Arranger: Rebekah Fitch
Music Supervisor: Alice Benton
Project 2: Creme Egg – Gooey Love Songs
Agency: VCCP / Girl & Bear
Chief Creative Officers: Chris Birch & Jonny Parker
Executive Creative Director: Simon Connor
TV Producer: David Vass
Production Company: Girl & Bear Ltd
Post Producer: Sarah Hemsley
Music Company: SIREN
Music Supervisor: Alice Benton
Full Track List (*tracks used in the film):
*1. The Shell To My Goo by Rebekah Fitch
*2. Tame This Wild Egg by Lana McDonagh, Toby Horton
*3. My Gooey Boo by Ashley Bates
*4. Dos Huevos Enamorados by Rebekah Fitch
*5. A Deep, Eggy Kinda Love by Ashley Bates
6. Dream Of Goo by Lana McDonagh, Toby Horton
7. Opposite Eggs Of The Spectrum by Wayne Murray,
Paul Rawson, Toby MacFarlaine
8. An Egg Made Of Steel by Wayne Murray, Paul
Rawson. Toby MacFarlaine
9. You’re A Priceless Egg To Me by King Toot, Rebekah Fitch
10. Eggy Harmony by Lana McDonagh, Toby Horton
Showreel Credits:
Project 1: City Of Love
Track: ‘Hymne A L’Amour’ Edith Piaf
Agency: BBC Creative
Director, BBC Creative: Justin Bairamian
Senior Producer: Rachel Roberts
Production Company: Nexus Studios
Director: Fx Goby
Executive Producer: Jason Bartholomew
Producer: Rebecca Archer
Audio: Factory
Audio Creative Director: Anthony Moore
Sound Design + Mix: James Utting
Executive Audio Producer: Deborah Whitfield
Music Company: SIREN
Arranger: Rebekah Fitch
Music Supervisor: Alice Benton
Project 2: Creme Egg – Gooey Love Songs
Agency: VCCP / Girl & Bear
Chief Creative Officers: Chris Birch & Jonny Parker
Executive Creative Director: Simon Connor
TV Producer: David Vass
Production Company: Girl & Bear Ltd
Post Producer: Sarah Hemsley
Music Company: SIREN
Music Supervisor: Alice Benton
Full Track List (*tracks used in the film):
*1. The Shell To My Goo by Rebekah Fitch
*2. Tame This Wild Egg by Lana McDonagh, Toby Horton
*3. My Gooey Boo by Ashley Bates
*4. Dos Huevos Enamorados by Rebekah Fitch
*5. A Deep, Eggy Kinda Love by Ashley Bates
6. Dream Of Goo by Lana McDonagh, Toby Horton
7. Opposite Eggs Of The Spectrum by Wayne Murray,
Paul Rawson, Toby MacFarlaine
8. An Egg Made Of Steel by Wayne Murray, Paul
Rawson. Toby MacFarlaine
9. You’re A Priceless Egg To Me by King Toot, Rebekah Fitch
10. Eggy Harmony by Lana McDonagh, Toby Horton
Entrant: Extreme Music
Track: ‘Express Yourself’ Dave Antrell
Music Supervision: Sinead Jenkins
Entrant: Extreme Music
Track: ‘Express Yourself’ Dave Antrell
Music Supervision: Sinead Jenkins
Entrant: Extreme Music
Track: ‘Express Yourself’ Dave Antrell
Music Supervision: Sinead Jenkins
Entrant | Music Supervisor: Guy Sylvester for Audio Network
Track: ‘Jupiter, Bringer Of Jollity’ David Tobin, Jeff Meegan, Julian Gallant, Rob Kelly
Broadcaster: ITN
Directors: Danny Fildes, Simon Phillips, Mark Stanton
Entrant | Licensing Manager: Danielle Murphy for Audio Network
Track: ‘Belize In Punta’ Al Rodrigo Ovando, Campbell E Browning, Pablo Love, Ivan Duran
Director: Steve Muncaster
Entrant | Record Label / Publisher: Parigo Music
Music Supervision: Sonoton Music
Track: ‘Klang Brutt’ Modulhater (Thomas Papay)
Licensing Managers: Guillaume Albeck, Elio Nitschki
Studio: Netflix
Director: Isabel Braak
Entrant | Composer: Philip Guyler
Track: ‘Beautiful Things’
Music Publisher: Audio Network
Production Company: Northern Pictures
Entrant | Record Label: Power-Haus Creative
Music Supervisors: Greg Sweeney + Scenery Samundra for Motive Creative
Track: ‘Alpha Centuri’ Robin Hall
Music Publisher: A&G Songs Publishing
Licensing Manager: Roy Lidstone
Entrant | Record Label: Power-Haus Creative
Music Supervisors: Greg Sweeney + Scenery Samundra for Motive Creative
Track: ‘Alpha Centuri’ Robin Hall
Music Publisher: A&G Songs Publishing
Licensing Manager: Roy Lidstone
Entrant | Record Label: Power-Haus Creative
Music Supervisors: Greg Sweeney + Scenery Samundra for Motive Creative
Track: ‘Alpha Centuri’ Robin Hall
Music Publisher: A&G Songs Publishing
Licensing Manager: Roy Lidstone
Entrant: Extreme Music
Tracks: ‘This Must Be The Place Pt 2’ The Dirac Sea + ‘So Wildly’ Jesse Littleton
Entrant | Publisher + Label: Parasol Music
Music Supervisors: Kelsey Mitchell + Travis Drum for Ignition Creative
Track: ‘Scythe’ Son Arcana
Licensing Manager: Grace Hong
Director: Jennifer Kaytin Robinson
Entrant: Extreme Music
Track: ‘Take Your Shot’ Lee Richardson, Jonathan Murrill, Thomas Ford, James Cocozza, Marino Lemons
Production Company: Showbox
Entrant: Big Vox USA / 101 Music Ltd
Track: “The Show” by Ganyos (Luke Shrestha, Simon Jay, Jed Peek, Isaiah Blas, Devin Powers)
Exec Producer for 101 Music Ltd: Art Phillips
Music Supervision: Emily Oliver
Editor: Matt Haimes
Labels: 101 Music Ltd / Big Vox USA
Publishers: 101 Music Ltd / Powers Music Group
Entrant | Sync Rep: The Crystal Creative
Music Supervisor: Vanessa Perry
Track: ‘Remedy’ Eddie Thoneick
Production Companies: Transit + Amazon MGM Studios
Sr. Creative Director: Paul Nguyen, Amazon MGM Studios
Creative Director: Matthew Diamond, Transit
Entrant | Sync Rep: The Crystal Creative
Music Supervisor: Vanessa Perry
Track: ‘Remedy’ Eddie Thoneick
Production Companies: Transit + Amazon MGM Studios
Sr. Creative Director: Paul Nguyen, Amazon MGM Studios
Creative Director: Matthew Diamond, Transit
Entrant | Sync Rep: The Crystal Creative
Music Supervisor: Vanessa Perry
Track: ‘Remedy’ Eddie Thoneick
Production Companies: Transit + Amazon MGM Studios
Sr. Creative Director: Paul Nguyen, Amazon MGM Studios
Creative Director: Matthew Diamond, Transit
Entrant | Music Publisher + Label: Parasol Music
Music Supervisors: Jordan Silverberg for Wild Card Creative Group, Teoderico (Deric) Berberabe for Wild Card Creative Group + Paula Aciego de Mendoza for Hulu
Track: ‘War Cry’ Martin Wave, Eddie Thoneick, Helena Maria Falk
Licensing Manger: Grace Hong
Entrant | Music Publisher: SATV Publishing Ltd
Music Supervisor / Licensing Manager: Fiona Harte at SATV Music
Track: ‘Funeral March’ Jeremy Stack
Record Label: Wall of Noise
Broadcaster: Sky Creative
Director: Daniel Moore
Entrant | Record Label: Power-Haus Creative
Music Supervisor: Aly Bradshaw
Track: ‘Nothing Like This’ Christian Reindl, Lauren Bannon
Music Publisher: A&G Songs Limited
Licensing Manager: Roy Lidstone
Studio: HBO
Entrant: Parasol Music
Music Supervisors: Jordan Silverberg, Teoderico (Deric) Berberabe, Hudson Saxe, Zach Kilroy for Wild Card Creative Group
Track: ‘Pain to All’ Martin Wave
Licensing Manager: Grace Hong
Directors: Justin Benson, Aaron Moorhead
Entrant: Extreme Music
Track: ‘Saga Chameleon’ James Everingham, Stewart Mitchell
Production Company: Both Worlds
Entrant: Extreme Music
Track: ‘House is on Fire’ John Coggins, Pamela Autuori
Game Developer: Remedy Entertainment
Entrant: Extreme Music
Track: ‘House is on Fire’ John Coggins, Pamela Autuori
Game Developer: Remedy Entertainment
Entrant: Extreme Music
Track: ‘House is on Fire’ John Coggins, Pamela Autuori
Game Developer: Remedy Entertainment
Entrant | Music Publisher: Dodged A Bullet
Track: ‘Blood And Steel’ Jelle Dittmar
Music Supervision Company: Clear Music
Entrant: Riot Games
Music Supervisor: Vitaly Shenderovsky
Tracks:’The Voyage’, ‘Crooked Place’
Library: Universal Production Music
Entrant | Music Publisher: Elephant Music
Track: ‘Banshee’ Martyn Corbet, Murugan Thiruchelvam
Studio: Netflix
Production Company: BOND
Entrant | Music Supervision: Twenty Below Music
Music Supervisors: Emily Pritchard, Imogen Reay + Luke Barham
Track: ‘Luna De Amor’ Juan Francisco Fridman & Juan Pablo De Mendonca / Sonora Marta La Reina Con Mamba Negra
Publisher / Label: Extreme Music
Entrant | Music Supervision: Twenty Below Music
Music Supervisors: Emily Pritchard, Imogen Reay + Luke Barham
Track: ‘Luna De Amor’ Juan Francisco Fridman & Juan Pablo De Mendonca / Sonora Marta La Reina Con Mamba Negra
Publisher / Label: Extreme Music
Entrant | Music Supervision: Twenty Below Music
Music Supervisors: Emily Pritchard, Imogen Reay + Luke Barham
Track: ‘Luna De Amor’ Juan Francisco Fridman & Juan Pablo De Mendonca / Sonora Marta La Reina Con Mamba Negra
Publisher / Label: Extreme Music
Entrant | Music Publisher: Extreme Music
Track: ‘The Syndicate’ Syd Dale
Music Supervision: Mr Pape
Record Label: KPM
Agency: Wieden+Kennedy
Entrant: MassiveMusic Warsaw
Music Supervisors: Mateusz Szmigiero, Chris Sulenta
Track: ‘Good Fortune’ Duncan Bellamy, Jack Wyllie, Jonathan McCleery, Milo Fitzpatrick
Music Publisher: Universal Music Publishing
Agency: Leo Burnett
Entrant: Extreme Music
Track: ‘Don’t Go’ Cut One
Entrant | Music Supervision: MassiveMusic Warsaw
Music Supervisors: Mateusz Szmigiero, Chris Sulenta
Track: ‘Overgrown’ Andrew Michael Wynen, Francesca Gina Bergami
Music Publisher: Universal Music Publishing
Agency: Leo Burnett
Entrant | Music Supervision: MassiveMusic Warsaw
Music Supervisors: Jakub Olechny, Chris Sulenta
Track: ‘Scoobidoo Love’ Paul Rothman
Music Publisher: Extreme Music (Sony Music Publishing)
Entrant | Music Supervision: MassiveMusic Warsaw
Music Supervisors: Jakub Olechny, Chris Sulenta
Track: ‘Scoobidoo Love’ Paul Rothman
Music Publisher: Extreme Music (Sony Music Publishing)
Entrant | Music Supervision: MassiveMusic Warsaw
Music Supervisors: Jakub Olechny, Chris Sulenta
Track: ‘Scoobidoo Love’ Paul Rothman
Music Publisher: Extreme Music (Sony Music Publishing)
MassiveMusic Warsaw won Best Use of Production Music in Online, Social + Digital Advertising for their work on F’alko’s ‘Celebrate Like There Is Tomorrow’ campaign. The track ‘Scoobidoo Love’, composed by Paul Rothman, set the perfect tone for F’alko’s non-alcoholic twist on classic party vibes. Hear more about the project below…
“Crafting a sound design for an edit of unconventional length and without any voiceover is always a challenge. For the F’alko spot, we chose a track that surprises the listener without ever becoming tiring. A track that winks at the audience without diminishing the message. Its unique arrangement, with a subtle retro touch, perfectly complements the bold and distinctive visuals.
When searching for the right music for F’alko, we aimed to highlight the film’s gently nostalgic vibe while avoiding any direct reference to a specific genre or era. Rather than pointing clearly to one particular style, the music was meant to suggest a mood and a sound palette that would seamlessly blend with the joyful, carefree energy of the imagery and the story it tells. The result is a harmonious combination of sound and picture – playful but never childish, light-hearted yet graceful, perfectly balanced. From the very first notes, we knew this was exactly the piece we needed to create a complete and cohesive audiovisual experience.”
A standout project that perfectly captures why MassiveMusic Warsaw are this year’s deserving winners 🎉
MassiveMusic Warsaw won Best Use of Production Music in Online, Social + Digital Advertising for their work on F’alko’s ‘Celebrate Like There Is Tomorrow’ campaign. The track ‘Scoobidoo Love’, composed by Paul Rothman, set the perfect tone for F’alko’s non-alcoholic twist on classic party vibes. Hear more about the project below…
“Crafting a sound design for an edit of unconventional length and without any voiceover is always a challenge. For the F’alko spot, we chose a track that surprises the listener without ever becoming tiring. A track that winks at the audience without diminishing the message. Its unique arrangement, with a subtle retro touch, perfectly complements the bold and distinctive visuals.
When searching for the right music for F’alko, we aimed to highlight the film’s gently nostalgic vibe while avoiding any direct reference to a specific genre or era. Rather than pointing clearly to one particular style, the music was meant to suggest a mood and a sound palette that would seamlessly blend with the joyful, carefree energy of the imagery and the story it tells. The result is a harmonious combination of sound and picture – playful but never childish, light-hearted yet graceful, perfectly balanced. From the very first notes, we knew this was exactly the piece we needed to create a complete and cohesive audiovisual experience.”
A standout project that perfectly captures why MassiveMusic Warsaw are this year’s deserving winners 🎉
Entrant | Music Supervision: MassiveMusic Warsaw
Music Supervisors: Mateusz Szmigiero, Marianna Kosch, Jakub Olechny
Track: ‘Insieme a Te’ Alessandro Alessandroni
Music Publisher: Jaguarec
Agency: 180Heartbeats + JUNG v MATT
Entrant | Music Supervision: Extreme Music
Track: ‘We Got’ Work It Out’ Stuart Winters, Alex Nova, Christopher Jenkins / HappyHertz
Entrant | Music Supervision: Extreme Music
Music Supervisor: Robbie Josephs at Big Sync
Track ‘Here By Your Side’ Ellis Naylor, Jeff Wells
Agency: MullenLowe Creative
Entrants | Re-Record Arrangers: Alexandra Petkovski (FJØRA), Tommee Profitt
Original Track: ‘Eye of the Tiger’ Frankie Sullivan, Jim Peterik / Survivor
Re-Record Vocals: FJØRA
Entrants | Re-Record Arrangers: Alexandra Petkovski (FJØRA), Tommee Profitt
Original Track: ‘Eye of the Tiger’ Frankie Sullivan, Jim Peterik / Survivor
Re-Record Vocals: FJØRA
Entrants | Re-Record Arrangers: Alexandra Petkovski (FJØRA), Tommee Profitt
Original Track: ‘Eye of the Tiger’ Frankie Sullivan, Jim Peterik / Survivor
Re-Record Vocals: FJØRA
This year’s Best Re-Record in a Film, Series or Programme celebrated a powerhouse collaboration between Alexandra Petkovski (FJØRA) and Tommee Profitt, who reimagined Survivor’s ‘Eye of the Tiger’ for post-apocalyptic thriller, Paradise, with striking emotional intensity.
A peek behind the scenes…
“For Episode 5 of Paradise, the reimagined version of “Eye of the Tiger” by FJØRA x Tommee Profitt was chosen to elevate one of the most pivotal moments in the series. This haunting, cinematic adaptation transforms the classic anthem into a suspenseful, emotionally charged soundscape, mirroring the show’s central themes of surveillance, deception, and power. The creative goal was to take a universally recognizable song and reframe it within the world of Paradise – darker, more introspective and layered with meaning.
The track plays during the final minutes of the episode, closing out a major storyline arc with a powerful montage. As the tension builds, characters are forced to confront truths they’ve long avoided, alliances begin to fracture, and a jaw-dropping reveal redefines everything the audience thought they knew. The re-record captures that tonal shift and its slow-burning intensity underscores the idea that someone, or something, has been watching all along, and hiding truths that finally come to the forefront.
By the time the final shot fades to black, “Eye of the Tiger” has not only redefined itself but also left a lasting imprint on the series. It’s a chilling reminder that in Paradise, nothing is as it seems, and no one is truly alone.”
It is a re-record that amplifies character, tension and emotion in every frame and perfectly drives the series’ drama 👏🏻🏆👏🏻
This year’s Best Re-Record in a Film, Series or Programme celebrated a powerhouse collaboration between Alexandra Petkovski (FJØRA) and Tommee Profitt, who reimagined Survivor’s ‘Eye of the Tiger’ for post-apocalyptic thriller, Paradise, with striking emotional intensity.
A peek behind the scenes…
“For Episode 5 of Paradise, the reimagined version of “Eye of the Tiger” by FJØRA x Tommee Profitt was chosen to elevate one of the most pivotal moments in the series. This haunting, cinematic adaptation transforms the classic anthem into a suspenseful, emotionally charged soundscape, mirroring the show’s central themes of surveillance, deception, and power. The creative goal was to take a universally recognizable song and reframe it within the world of Paradise – darker, more introspective and layered with meaning.
The track plays during the final minutes of the episode, closing out a major storyline arc with a powerful montage. As the tension builds, characters are forced to confront truths they’ve long avoided, alliances begin to fracture, and a jaw-dropping reveal redefines everything the audience thought they knew. The re-record captures that tonal shift and its slow-burning intensity underscores the idea that someone, or something, has been watching all along, and hiding truths that finally come to the forefront.
By the time the final shot fades to black, “Eye of the Tiger” has not only redefined itself but also left a lasting imprint on the series. It’s a chilling reminder that in Paradise, nothing is as it seems, and no one is truly alone.”
It is a re-record that amplifies character, tension and emotion in every frame and perfectly drives the series’ drama 👏🏻🏆👏🏻
Entrant | Re-Record Arranger: Encompass Creative
Music Supervisor: Kasey Truman
Original Track: ‘Vice’ Miranda Lambert, Josh Osborne, Shane McAnally
Re-Record Vocals: Leven Rambin, Billy Burke
Production: CBS
Director: Mark Tonderai
Bonjour Tristesse
Entrants | Re-Record Arranger: Aliocha Schneider at The Wilders
Music Supervisor: Jody Colero
Original Track: ‘Blue Skies’ Irving Berlin / Caetano Veloso
Re-Record Vocals: Aliocha Schneider
Music Publishers: Universal Music Corp. obo Berlin Irving Music Corp.
Production Company: Babenation Films
Director:Durga Chew-Bose
Entrant | Re-Record Arranger / Vocals: Alexandra Petkovski (FJØRA)
Original Track: ‘Angels Meet Me at the Crossroads’ Will S. Hays / Bobby Horton
Music Supervisor: Michael Perlmutter
Studio: MGM+
Entrant | Music Supervision: Victoria Beard + Jody Colero at The Wilders
Re-Record Arrangers: Tom Westin, Benjamin Pinkerton, Ian LeFeuvre
Original Track: ‘I Feel It All’ Leslie Feist
Re-Record Vocals: Peaches
Music Publisher: Universal Music Publishing Group
Production: CBC, Sphere Media
Directors: Aleysa Young, Zoe Hopkins, Fab Fillippo
Entrant | Re-Record Arranger: Encompass Creative
Music Supervisors: Amanda Thomas, Francesca Harding
Original Track: ‘I Don’t Know How To Love Him’ Andrew Lloyd Webber, Tim Rice / Helen Reddy
Re-Record Vocals: Niecy Nash, Micaela Diamond
Director: Alexis Martin Woodall
Entrant | Music Publisher: Verdaunt
Re-Record Adapter: Andreas Kübler
Original Track: ‘Under Pressure’ David Bowie, Queen
Music Supervisor: Brian Sotelo
Production Company: X/AV
Entrant | Music Publisher: Verdaunt
Re-Record Adapter: Andreas Kübler
Original Track: ‘Under Pressure’ David Bowie, Queen
Music Supervisor: Brian Sotelo
Production Company: X/AV
Entrant | Music Publisher: Verdaunt
Re-Record Adapter: Andreas Kübler
Original Track: ‘Under Pressure’ David Bowie, Queen
Music Supervisor: Brian Sotelo
Production Company: X/AV
Entrant: Elephant Music
Re-Record Arranger: Jamie Stevens
Original Track Title: ‘Boots’ Rudyard Kipling
Music Supervisor: Greg Smith
Production Company: Buddha Jones
Entrant: The Crystal Creative
Re-Record Arranger: KORRES
Original Track Title: ‘It’s My Life’ The Animals
Music Supervisor: Toddrick Spalding, Major Major
Music Coordinator: Shea Stanford, Major Major
Studio: Warner Bros Pictures
Entrants | Music Supervision: GrandSon + The Crystal Creative
Re-Record Arranger: Mark Evans
Original Track: ‘Dreaming’ Blondie
Production Company:Neon Films
Director: Sean Baker
Entrants: Safari Riot + Motive Creative
Re-Record Arranger: Kevin Breton at Safari Riot
Original Track: ‘Material Girl’ Mona Najib, Topher Mohr
Music Supervisors: Gregory Sweeney, Scenery Samundra
Studio: A24
Entrants: The Crystal Creative
Re-Record Adapter: Ben Preston
Original Track: ‘The Chain & Score’ Fleetwood Mac, Hans Zimmer
Music Supervisor: Toddrick Spalding, Major Major
Music Coordinator: Shea Stanford
Studio: Warner Bros Pictures
Entrants: The Crystal Creative
Original Track: ‘Magical Mystery Tour’ The Beatles
Music Supervisor + Producer: Toddrick Spalding, Major Major
Entrants: Safari Riot + Zealot
Re-Record Arranger: Kevin Breton, Safari Riot
Original Track: ‘We’re Here, My Dear’ Ging
Music Supervisor: Natalie Wali
Entrant: The Music Lab
Re-Record Arranger: Jack Chown at The Music Lab
Original Track: ‘Sweet Caroline’ Neil Diamond
Music Supervisor: Dave Goulding at The Music Lab
Music Publisher: UMPG
Licensing Manager: Suzanne Carey
Agency: Bigtime Creative Shop
Production Company: RESET
Director: Guy Ritchie
Entrant: The Music Lab
Re-Record Arranger: Jack Chown at The Music Lab
Original Track: ‘Sweet Caroline’ Neil Diamond
Music Supervisor: Dave Goulding at The Music Lab
Music Publisher: UMPG
Licensing Manager: Suzanne Carey
Agency: Bigtime Creative Shop
Production Company: RESET
Director: Guy Ritchie
Entrant: The Music Lab
Re-Record Arranger: Jack Chown at The Music Lab
Original Track: ‘Sweet Caroline’ Neil Diamond
Music Supervisor: Dave Goulding at The Music Lab
Music Publisher: UMPG
Licensing Manager: Suzanne Carey
Agency: Bigtime Creative Shop
Production Company: RESET
Director: Guy Ritchie
Winner of Best Re-Record in a Series or Programme Trailer was The Music Lab for their reworking of Neil Diamond’s classic ‘Sweet Caroline’ in the ‘Touching Hands’ trailer.
Their goal was to transform this beloved anthem into a dark, cinematic piece that aligns with director Guy Ritchie’s signature gritty style, while honouring the original’s emotional resonance. Music Lab tell us more…
“The first edit/assembly was to the original Neil Diamond recording but it quickly became apparent that the project needed more flexibility and attention to detail in order for the story to flow. Composing the hybrid orchestral score was an iterative process, closely tied to the evolving edit of the trailer. We employed a blend of traditional orchestral elements with modern electronic textures to create a soundscape that was both timeless and contemporary. This approach allowed us to mirror the visual narrative’s shifts, enhancing the storytelling through music.
Central to this transformation was the incorporation of a children’s choir. We conducted an extensive casting process to find young voices that could convey innocence juxtaposed with an eerie undertone. Among the selected singers was BBC Young Chorister of the Year. Their ethereal harmonies provided a haunting contrast to the song’s original upbeat nature, adding layers of complexity and emotional depth.
Given the dynamic nature of the trailer’s edit, the score had to be adaptable. We worked in tandem with the editorial team, ensuring that musical cues aligned seamlessly with visual transitions. This collaborative process ensured that the music not only complemented but also elevated the on-screen action.
While our rendition of ‘Sweet Caroline’ diverged significantly from the original, we were mindful to preserve its core essence. Key melodic motifs were retained, serving as anchor points for the audience amidst the new, darker arrangement in minor key which amplified the impact for the final scene which transitioned into the original (major key) Neil Diamond recording.
The final piece is both a tribute to the original and a fresh, compelling work in its own right that supports and elevates Ritchie’s iconic visuals and is also rooted in the emotional and cultural relevance of Neil Diamond’s original.”
A bold transformation that turns a familiar anthem into something hauntingly unforgettable.
Winner of Best Re-Record in a Series or Programme Trailer was The Music Lab for their reworking of Neil Diamond’s classic ‘Sweet Caroline’ in the ‘Touching Hands’ trailer.
Their goal was to transform this beloved anthem into a dark, cinematic piece that aligns with director Guy Ritchie’s signature gritty style, while honouring the original’s emotional resonance. Music Lab tell us more…
“The first edit/assembly was to the original Neil Diamond recording but it quickly became apparent that the project needed more flexibility and attention to detail in order for the story to flow. Composing the hybrid orchestral score was an iterative process, closely tied to the evolving edit of the trailer. We employed a blend of traditional orchestral elements with modern electronic textures to create a soundscape that was both timeless and contemporary. This approach allowed us to mirror the visual narrative’s shifts, enhancing the storytelling through music.
Central to this transformation was the incorporation of a children’s choir. We conducted an extensive casting process to find young voices that could convey innocence juxtaposed with an eerie undertone. Among the selected singers was BBC Young Chorister of the Year. Their ethereal harmonies provided a haunting contrast to the song’s original upbeat nature, adding layers of complexity and emotional depth.
Given the dynamic nature of the trailer’s edit, the score had to be adaptable. We worked in tandem with the editorial team, ensuring that musical cues aligned seamlessly with visual transitions. This collaborative process ensured that the music not only complemented but also elevated the on-screen action.
While our rendition of ‘Sweet Caroline’ diverged significantly from the original, we were mindful to preserve its core essence. Key melodic motifs were retained, serving as anchor points for the audience amidst the new, darker arrangement in minor key which amplified the impact for the final scene which transitioned into the original (major key) Neil Diamond recording.
The final piece is both a tribute to the original and a fresh, compelling work in its own right that supports and elevates Ritchie’s iconic visuals and is also rooted in the emotional and cultural relevance of Neil Diamond’s original.”
A bold transformation that turns a familiar anthem into something hauntingly unforgettable.
Entrant: The Crystal Creative
Re-Record Adapter: Cubby
Original Track: ‘Reach Out I’ll Be There’ Four Tops
Music Supervisors: Jordan Silverberg + Teoderico Berberabe at Wild Card
Music Co-Ordinator: Hudson Saxe at Wild Card
ECD: Tommy Phelan at The Crystal Creative
EP: Chad North at The Crystal Creative
Studio: Apple TV+
Entrant: Safari Riot + MOCEAN
Re-Record Arranger: Kevin Breton at Safari Riot
Original Track: ‘Crazy’ Doechii
Music Supervisors: Sanaz Lavaedian, Marina Polites, Adam Konger
Director: Christina Tortorici
Entrant: Safari Riot + Open Road
Re-Record Arranger: Kevin Breton at Safari Riot
Original Track: ‘Anxiety’ Doechii
Music Supervisor: Brad Henson
Entrant: Sky TV
Re-Record Arranger: Jeremy Stack
Original Track: ‘In For The Kill’ Elly Jackson, Ben Langmaid / La Roux
Music Publisher: BMG Rights Management (UK) Limited
Entrant | Music Publisher: Elephant Music
Re-Record Arranger: Andrii Yefymov
Original Track: ‘Can’t Get You Out Of My Head’ Cathy Dennis, Rob Davis / Kylie Minogue
Music Supervisors: Sean Hogan, Ludo Swaniker
Production Company: The Hogan
Entrant: Riot Games
Original Track: ‘Paint The Town Blue’ Ashnikko, Slinger
Entrant: The Crystal Creative
Re-Record Arranger: Jordan Chini
Original Track: ‘Big Dawgs’ Hanumankind
Music Supervisors: Raphaella Lima + Michael Sherwood at EA
ECD: Tommy Phelan
EP: Chad North
Entrant: The Crystal Creative
Re-Record Arranger: Jordan Chini
Original Track: ‘Big Dawgs’ Hanumankind
Music Supervisors: Raphaella Lima + Michael Sherwood at EA
ECD: Tommy Phelan
EP: Chad North
Entrant: The Crystal Creative
Re-Record Arranger: Jordan Chini
Original Track: ‘Big Dawgs’ Hanumankind
Music Supervisors: Raphaella Lima + Michael Sherwood at EA
ECD: Tommy Phelan
EP: Chad North
Entrant: Riot Games
Original Track: ‘One Punch’ Danupha Khanatheerakul / Milli
Music Supervisor: Jonny Altepeter
Entrant | Music Publisher: Verdaunt
Re-Record Arranger: David Donges
Original Track: ‘One Punch’ Danupha Khanatheerakul / Milli
Music Supervisors: Jonny Altepeter, Jackie Palazzolo, Mikayla Foote
Music Producer: Bryan Nguyen
Entrant: TiMi Studio Group
Re-Record Arrangers: Martin Landström + Chase Jackson
Original Track: ‘Detective Conan Main Theme’ Kazuo Ōno
Music Supervisors: Shuqin Xiao, Jing Zhang, Yuanye Huang
Music Producer: Rasmus Faber
Entrant: Soundtree Music
Re-Record Arrangers: Peter Raeburn, Luke Fabia, Benjamin Jones, Luis Almau
Music Supervisors: Jay James, Colin McIlhagga
Original Track: ‘Over & Over’ Alexis Taylor, Joe Goddard, Felix Martin / Hot Chip
Agency: AMV BBDO
Production Company: SMUGGLER
Director: Lucy Forbes
Entrant: Soundtree Music
Re-Record Arrangers: Peter Raeburn, Luke Fabia, Benjamin Jones, Luis Almau
Music Supervisors: Jay James, Colin McIlhagga
Original Track: ‘Over & Over’ Alexis Taylor, Joe Goddard, Felix Martin / Hot Chip
Agency: AMV BBDO
Production Company: SMUGGLER
Director: Lucy Forbes
Entrant: Soundtree Music
Re-Record Arrangers: Peter Raeburn, Luke Fabia, Benjamin Jones, Luis Almau
Music Supervisors: Jay James, Colin McIlhagga
Original Track: ‘Over & Over’ Alexis Taylor, Joe Goddard, Felix Martin / Hot Chip
Agency: AMV BBDO
Production Company: SMUGGLER
Director: Lucy Forbes
Best Re-Record in Broadcast Advertising went to Soundtree Music this year for their inspired reinterpretation of Hot Chip’s ‘Over & Over’ in Libresse / Bodyform’s ‘Never Just A Period’ campaign.
Soundtree shares how this re-record was bought to life…
“Never Just A Period was created to highlight the realities of menstruation that are often left out of mainstream education and conversation. We knew the film would feature an ensemble of string musicians, so we used this as the foundation for our orchestral palette. We wanted to find a song that we could rework in this style but also one with more modern elements so the arrangement would have an interesting blend of sounds. We landed on “Over & Over”, playing into the fact that these misconceptions about women’s bodies are repeated again & again. Musically, we loved the driving pulse and it worked beautifully with the film’s narrative arc. To add to the dramatic & tongue-in-cheek feel, we opened the arrangement with Bach’s “Toccata and Fugue in D Minor”.
The biggest challenge was transforming an upbeat, electronic dance track into an orchestral score that reflected the serious, sometimes absurd experiences depicted in the film. We had to strip back the original arrangement, focusing on the core melodies and harmonies, and rebuild it using intense orchestral textures. By shifting the arrangement into a more layered, dramatic composition, we were able to amplify the narrative’s emotional depth.”
A powerful and imaginative re-record that more than earns its place among this year’s winners 👏🏻🏆👏🏻
Best Re-Record in Broadcast Advertising went to Soundtree Music this year for their inspired reinterpretation of Hot Chip’s ‘Over & Over’ in Libresse / Bodyform’s ‘Never Just A Period’ campaign.
Soundtree shares how this re-record was bought to life…
“Never Just A Period was created to highlight the realities of menstruation that are often left out of mainstream education and conversation. We knew the film would feature an ensemble of string musicians, so we used this as the foundation for our orchestral palette. We wanted to find a song that we could rework in this style but also one with more modern elements so the arrangement would have an interesting blend of sounds. We landed on “Over & Over”, playing into the fact that these misconceptions about women’s bodies are repeated again & again. Musically, we loved the driving pulse and it worked beautifully with the film’s narrative arc. To add to the dramatic & tongue-in-cheek feel, we opened the arrangement with Bach’s “Toccata and Fugue in D Minor”.
The biggest challenge was transforming an upbeat, electronic dance track into an orchestral score that reflected the serious, sometimes absurd experiences depicted in the film. We had to strip back the original arrangement, focusing on the core melodies and harmonies, and rebuild it using intense orchestral textures. By shifting the arrangement into a more layered, dramatic composition, we were able to amplify the narrative’s emotional depth.”
A powerful and imaginative re-record that more than earns its place among this year’s winners 👏🏻🏆👏🏻
Entrant | Music Production Company: BUTTER Music and Sound
Composer: Tawn “PZY” Peron
Music Producers: Stone Irr, Kriston Poindexter
Agency: Wieden+Kennedy Portland
Production Company: Iconoclast
Director: Jenn Nkiru
Entrant | Music Supervisor: Steph Grace-Summers at FRIDAY
Re-Record Arranger: Jordan Crisp
Original Track: ‘Thong Song’ Sisqo
Music Publishers: Thirdside, BMG, Kobalt, Warner Chappell and Downtown
Agency: Anomaly London
Joint Entrants: Anger Music + Truant London
Re-Record Arranger: Tom Linden at Anger Music
Agency: Truant London
Agency Music Producer: Jemma Skidmore
Directors: Fred Rowson, Emma Parkinson for Truant London
Original Track: ‘The Best’ Holly Knight, Michael Chapman / Tina Turner
Music Supervisors: Jemma Skidmore, Daisy Rimmer
Re-Record Vocals: Alexx Daye
Music Publishers: Knighty-Knight Music, Mike Chapman Publishing Enterprises, BMG Rights Management, Reservoir Media Management Inc
Entrant: Adelphoi Music
Re-Record Arranger: Greg West
Producer: Jonathan Watts
Original Track: ‘Miserlou’ Fred Wise, Milton Leeds, Bob Russell & Nicholas Roubanis / Dick Dale
Re-Record Vocals: Davyne Truth
Music Publisher: Wise Music
Licensing Manager: Simon Cooper
Agency: COPA90
Entrant | Music Supervision: Tracks & Fields
Re-Record Arrangers: Sebastian Budde + Carlo Maierski
Original Track: ‘Major Tom (Coming Home)’ Pierre Schilling
Re-Record Vocals: LNA
Music Publisher: Peermusic
Licensing Manager: Thoja von Uthmann
Agency: Accenture Song
Production Company: Buddy Film
Director: Dan DiFelice
Entrant: The Elements Music
Re-Record Arranger: Vincent Pedulla, The Elements Music
Original Track: ‘If I Can Dream’ Walter Earl Brown / Elvis Presley
Music Publishers: Raleigh Music Group, Universal Music Publishing Group
Agency: Droga5
Music Supervision: Mike Ladman, Mara Techam
Production Company: SMUGGLER
Director: Jovan Todorović
Entrant: The Elements Music
Re-Record Arranger: Vincent Pedulla, The Elements Music
Original Track: ‘If I Can Dream’ Walter Earl Brown / Elvis Presley
Music Publishers: Raleigh Music Group, Universal Music Publishing Group
Agency: Droga5
Music Supervision: Mike Ladman, Mara Techam
Production Company: SMUGGLER
Director: Jovan Todorović
Entrant: The Elements Music
Re-Record Arranger: Vincent Pedulla, The Elements Music
Original Track: ‘If I Can Dream’ Walter Earl Brown / Elvis Presley
Music Publishers: Raleigh Music Group, Universal Music Publishing Group
Agency: Droga5
Music Supervision: Mike Ladman, Mara Techam
Production Company: SMUGGLER
Director: Jovan Todorović
Best Re-Record in Online, Social + Digital Advertising was awarded to The Elements Music for their genius reimagining of Elvis Presley’s ‘If I Can Dream’ in General Motors’ ‘Crafting the One’ film. In this standout piece, they deconstruct a classic anthem and rebuild it around GM’s manufacturing process, turning the factory floor into a living, breathing instrument.
Read how they brought it to life…
“General Motors’ latest brand film is a vivid reimagining of the factory floor as a recording studio – where every cinch of metal, lick of paint and line of code plays a role in composing something greater than the sum of its parts.
The goal was to take an iconic song and completely dissect it – breaking it down stem-by-stem, using each piece of instrumentation to represent a different stage in GM’s manufacturing process. Originally conceived by David Droga, the idea evolved over the better part of a decade, and would ultimately become his final campaign before retirement.
Throughout the film, we’d see – and hear – each discipline at work, crafting and refining in their respective departments like a band in a songwriting session, playing and iterating in rhythm, finding their way to that perfect melody. As the car comes together, so does our song, joining in chorus as the engine roars to life. As director Jovan Todorović put it on an early creative call – “in this film, the building of the car isn’t scored by the music; it is the music”.
After an extended musical exploration, Elvis Presley’s ‘If I Can Dream’ emerged as the clear favourite. Debuted as the powerful closing number of his iconic 1968 comeback special, the song’s stirring lyrics, the gravitas of Elvis’ voice, and the enduring image of the artist himself made it an ideal choice for the creative – and for a storied brand like GM.
Further, unarchiving the original session from the revered Royal Philharmonic version allowed us to delve into an especially intricate orchestral arrangement, assigning an instrument to every point along the production line: clay-modelling would be our brass section, interior design and upholstery our drums, the audio-visual department our guitar, and of course, the engine – brought to life by Elvis’ unmistakable vocal.
We methodically refreshed, reimagined, and replayed stems where needed, letting the story unfold slowly, mirroring a musician’s process as they work through a part. Each element was then brought to the GM factory floor in Michigan, where we played them aloud, choreographing the movement of each department to their respective instrument.
The result is a composition that builds in tandem with the vehicle itself, a reminder that every great product, like every great song, is brought together piece by piece with vision, skill, and a whole lotta soul.”
Best Re-Record in Online, Social + Digital Advertising was awarded to The Elements Music for their genius reimagining of Elvis Presley’s ‘If I Can Dream’ in General Motors’ ‘Crafting the One’ film. In this standout piece, they deconstruct a classic anthem and rebuild it around GM’s manufacturing process, turning the factory floor into a living, breathing instrument.
Read how they brought it to life…
“General Motors’ latest brand film is a vivid reimagining of the factory floor as a recording studio – where every cinch of metal, lick of paint and line of code plays a role in composing something greater than the sum of its parts.
The goal was to take an iconic song and completely dissect it – breaking it down stem-by-stem, using each piece of instrumentation to represent a different stage in GM’s manufacturing process. Originally conceived by David Droga, the idea evolved over the better part of a decade, and would ultimately become his final campaign before retirement.
Throughout the film, we’d see – and hear – each discipline at work, crafting and refining in their respective departments like a band in a songwriting session, playing and iterating in rhythm, finding their way to that perfect melody. As the car comes together, so does our song, joining in chorus as the engine roars to life. As director Jovan Todorović put it on an early creative call – “in this film, the building of the car isn’t scored by the music; it is the music”.
After an extended musical exploration, Elvis Presley’s ‘If I Can Dream’ emerged as the clear favourite. Debuted as the powerful closing number of his iconic 1968 comeback special, the song’s stirring lyrics, the gravitas of Elvis’ voice, and the enduring image of the artist himself made it an ideal choice for the creative – and for a storied brand like GM.
Further, unarchiving the original session from the revered Royal Philharmonic version allowed us to delve into an especially intricate orchestral arrangement, assigning an instrument to every point along the production line: clay-modelling would be our brass section, interior design and upholstery our drums, the audio-visual department our guitar, and of course, the engine – brought to life by Elvis’ unmistakable vocal.
We methodically refreshed, reimagined, and replayed stems where needed, letting the story unfold slowly, mirroring a musician’s process as they work through a part. Each element was then brought to the GM factory floor in Michigan, where we played them aloud, choreographing the movement of each department to their respective instrument.
The result is a composition that builds in tandem with the vehicle itself, a reminder that every great product, like every great song, is brought together piece by piece with vision, skill, and a whole lotta soul.”
Entrant: Soundtree Music
Re-Record Arranger: Luis Almau
Original Track: ‘It’s A Small World’ Robert Sherman, Richard Sherman
Agency: adam&eveDDB
Production Company: SMUGGLER
Director: Henry Alex Rubin
Entrant | Music Production: Citizen Music
Re-Record Arrangers: Nico Barry, Theo de Gunzburg, Tomi Jacobi, Noah Wiehl, Bryson Kemp
Original Track: ‘Take Me Home, Country Roads’ Bill Danoff, John Denver, Mary Danoff, Taffy Nivert Danoff / John Denver
Re-Record Vocals: Fey Fili
Agency: MIRIMAR
Production Company: Biscuit Filmworks
Director: Matthew Dillon Cohen
Entrant | Agency: Dentsu Creative
Agency Account Directors: Suzy Gott, Simon Tyrell
Agency TV Producer: Roz Prentice
Agency Executive Creative Director: Jason Fletcher
Music Supervisor: Dave Goulding at The Music Lab
Original Track: ‘Superstylin’ Andy Cato, Tom Findlay, Keeling Lee, Michael Anthony Daniel, Daniel White. Plus Jonathan White, Paul Graham / Groove Armada
Music Publishers: BMG, Warner Chappell, UMPG, Concord Music Group, Lee Keeling
Production Company: YouAreHere
Director: Joffrey Jans
Showreel Credits:
Project 1:
‘SCOTT’ (short film)
Director: George Sear
Credit: Composer
Project 2:
Volvo – EX90 ‘Moments that Never Happened’
Credit: Composer
Showreel Credits:
Project 1:
‘SCOTT’ (short film)
Director: George Sear
Credit: Composer
Project 2:
Volvo – EX90 ‘Moments that Never Happened’
Credit: Composer
Showreel Credits:
Project 1:
‘SCOTT’ (short film)
Director: George Sear
Credit: Composer
Project 2:
Volvo – EX90 ‘Moments that Never Happened’
Credit: Composer
Showreel Credits:
Project 1: City Of Love
Track: ‘Hymne A L’Amour’ Edith Piaf
Agency: BBC Creative
Director, BBC Creative: Justin Bairamian
Senior Producer: Rachel Roberts
Production Company: Nexus Studios
Director: Fx Goby
Executive Producer: Jason Bartholomew
Producer: Rebecca Archer
Audio: Factory
Audio Creative Director: Anthony Moore
Sound Design + Mix: James Utting
Executive Audio Producer: Deborah Whitfield
Music Company: SIREN
Arranger: Rebekah Fitch
Music Supervisor: Alice Benton
Project 2: Creme Egg – Gooey Love Songs
Agency: VCCP / Girl & Bear
Chief Creative Officers: Chris Birch & Jonny Parker
Executive Creative Director: Simon Connor
TV Producer: David Vass
Production Company: Girl & Bear Ltd
Post Producer: Sarah Hemsley
Music Company: SIREN
Music Supervisor: Alice Benton
Full Track List (*tracks used in the film):
*1. The Shell To My Goo by Rebekah Fitch
*2. Tame This Wild Egg by Lana McDonagh, Toby Horton
*3. My Gooey Boo by Ashley Bates
*4. Dos Huevos Enamorados by Rebekah Fitch
*5. A Deep, Eggy Kinda Love by Ashley Bates
6. Dream Of Goo by Lana McDonagh, Toby Horton
7. Opposite Eggs Of The Spectrum by Wayne Murray,
Paul Rawson, Toby MacFarlaine
8. An Egg Made Of Steel by Wayne Murray, Paul
Rawson. Toby MacFarlaine
9. You’re A Priceless Egg To Me by King Toot, Rebekah Fitch
10. Eggy Harmony by Lana McDonagh, Toby Horton
Showreel Credits:
Project 1: City Of Love
Track: ‘Hymne A L’Amour’ Edith Piaf
Agency: BBC Creative
Director, BBC Creative: Justin Bairamian
Senior Producer: Rachel Roberts
Production Company: Nexus Studios
Director: Fx Goby
Executive Producer: Jason Bartholomew
Producer: Rebecca Archer
Audio: Factory
Audio Creative Director: Anthony Moore
Sound Design + Mix: James Utting
Executive Audio Producer: Deborah Whitfield
Music Company: SIREN
Arranger: Rebekah Fitch
Music Supervisor: Alice Benton
Project 2: Creme Egg – Gooey Love Songs
Agency: VCCP / Girl & Bear
Chief Creative Officers: Chris Birch & Jonny Parker
Executive Creative Director: Simon Connor
TV Producer: David Vass
Production Company: Girl & Bear Ltd
Post Producer: Sarah Hemsley
Music Company: SIREN
Music Supervisor: Alice Benton
Full Track List (*tracks used in the film):
*1. The Shell To My Goo by Rebekah Fitch
*2. Tame This Wild Egg by Lana McDonagh, Toby Horton
*3. My Gooey Boo by Ashley Bates
*4. Dos Huevos Enamorados by Rebekah Fitch
*5. A Deep, Eggy Kinda Love by Ashley Bates
6. Dream Of Goo by Lana McDonagh, Toby Horton
7. Opposite Eggs Of The Spectrum by Wayne Murray,
Paul Rawson, Toby MacFarlaine
8. An Egg Made Of Steel by Wayne Murray, Paul
Rawson. Toby MacFarlaine
9. You’re A Priceless Egg To Me by King Toot, Rebekah Fitch
10. Eggy Harmony by Lana McDonagh, Toby Horton
Showreel Credits:
Project 1: City Of Love
Track: ‘Hymne A L’Amour’ Edith Piaf
Agency: BBC Creative
Director, BBC Creative: Justin Bairamian
Senior Producer: Rachel Roberts
Production Company: Nexus Studios
Director: Fx Goby
Executive Producer: Jason Bartholomew
Producer: Rebecca Archer
Audio: Factory
Audio Creative Director: Anthony Moore
Sound Design + Mix: James Utting
Executive Audio Producer: Deborah Whitfield
Music Company: SIREN
Arranger: Rebekah Fitch
Music Supervisor: Alice Benton
Project 2: Creme Egg – Gooey Love Songs
Agency: VCCP / Girl & Bear
Chief Creative Officers: Chris Birch & Jonny Parker
Executive Creative Director: Simon Connor
TV Producer: David Vass
Production Company: Girl & Bear Ltd
Post Producer: Sarah Hemsley
Music Company: SIREN
Music Supervisor: Alice Benton
Full Track List (*tracks used in the film):
*1. The Shell To My Goo by Rebekah Fitch
*2. Tame This Wild Egg by Lana McDonagh, Toby Horton
*3. My Gooey Boo by Ashley Bates
*4. Dos Huevos Enamorados by Rebekah Fitch
*5. A Deep, Eggy Kinda Love by Ashley Bates
6. Dream Of Goo by Lana McDonagh, Toby Horton
7. Opposite Eggs Of The Spectrum by Wayne Murray,
Paul Rawson, Toby MacFarlaine
8. An Egg Made Of Steel by Wayne Murray, Paul
Rawson. Toby MacFarlaine
9. You’re A Priceless Egg To Me by King Toot, Rebekah Fitch
10. Eggy Harmony by Lana McDonagh, Toby Horton
Project Title: Student Accomplice
Sound Design: Michelle Cheuk
Re-recording Mixer/Sound Editor: Chance Anderson
Music: Kevin West
Score Prep: Simon McBride
Producer: Brielle Hansen
Director: Spencer Baird
Art Director: Brandon Beltran
Lead Editor: Sydney Casper
Project Title: Student Accomplice
Sound Design: Michelle Cheuk
Re-recording Mixer/Sound Editor: Chance Anderson
Music: Kevin West
Score Prep: Simon McBride
Producer: Brielle Hansen
Director: Spencer Baird
Art Director: Brandon Beltran
Lead Editor: Sydney Casper
Project Title: Student Accomplice
Sound Design: Michelle Cheuk
Re-recording Mixer/Sound Editor: Chance Anderson
Music: Kevin West
Score Prep: Simon McBride
Producer: Brielle Hansen
Director: Spencer Baird
Art Director: Brandon Beltran
Lead Editor: Sydney Casper